OMGDue to no proper AA or render scaling options, seriously, they can add that in to the game, downsampling from a higher res to get sharper details however this mucks up the UI scaling a crap ton and forced to limit my self to 15% extra resolution otherwise the UI just cannot keep up, come on JP companies, there are resolutions that are bigger then 1920x1080p, its bloody stone age.
#firstworldproblems
1st time I've heard such an asinine statement made about 1080p resolution.
Last edited by Kosmos992k; 04-28-2015 at 02:45 AM.
Only for a console user, PC users have enjoyed high resolution for years now beyond that of 1920x1080.
How many years have the likes of 2560x1440 monitors been in existence?
And if you enjoyed the opportunity to downsample from a higher resolution, you will notice a increase in visual fidelity, the very reason some of us who spent money on the likes of a Nvidia 780 could enjoy, why spend money on something like that and stick to stone age settings?
Last edited by raelgun; 04-28-2015 at 03:15 AM.
Why spend money on something that can render at higher resolutions only to downsample the crap out of it?Only for a console user, PC users have enjoyed high resolution for years now beyond that of 1920x1080.
How many years have the likes of 2560x1440 monitors been in existence?
And if you enjoyed the opportunity to downsample from a higher resolution, you will notice a increase in visual fidelity, the very reason some of us who spent money on the likes of a Nvidia 780 could enjoy, why spend money on something like that and stick to stone age settings?
Yoshi has said before that resolution doesn't replace image quality, and he's right.
Says the person that has not tried it, I am down sampling FF14 right now and check my link above, the evidence is right there, the reason to down sample is that many games are not being released with hardware AA, so the next best thing is to down sample, these type of hardware handle is just fine and are designed to have games cranked up a notch while still maintaining performance.
Also jaggies make the image quality look bad, making the image sharper improves the fidelity, theres always ways to improve the image quality and going beyond 1080 p is part of that and this has always been true, its been a proven fact, why you are contesting this I have no idea, us PC players can benefit from the extra bits of DX 11 AND increased resolution, we can have all of the cake and eat it.
Last edited by raelgun; 04-28-2015 at 06:29 AM.
I'm contedting your assertion that a process that by definition *reduces* the data in the image somehow results in increased fidelity, which by definition it cannot do.Says the person that has not tried it, I am down sampling FF14 right now and check my link above, the evidence is right there, the reason to down sample is that many games are not being released with hardware AA, so the next best thing is to down sample, these type of hardware handle is just fine and are designed to have games cranked up a notch while still maintaining performance.
Also jaggies make the image quality look bad, making the image sharper improves the fidelity, theres always ways to improve the image quality and going beyond 1080 p is part of that and this has always been true, its been a proven fact, why you are contesting this I have no idea, us PC players can benefit from the extra bits of DX 11 AND increased resolution, we can have all of the cake and eat it.
Evidence is in the link, you should read it fully, many people have confirmed the results, you realise this feature is basically SSAA or render scale.
There are games out there that have this feature, take a read on it. Really you should try it instead of trying to deny it.
Theres a reason why Nvidia has implemented DSR into its drivers officially.
I know what it is. I know what it does. If you know what it does, then how can you poosibly argue that a technique that *reduces* the resolution of an image can in any way increase the fidelity of the resulting reduced image? What you are suggesting is like saying that an MP3 ripped at 320kbps sounds better than the raw audio on a CD.Evidence is in the link, you should read it fully, many people have confirmed the results, you realise this feature is basically SSAA or render scale.
There are games out there that have this feature, take a read on it. Really you should try it instead of trying to deny it.
Theres a reason why Nvidia has implemented DSR into its drivers officially.
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