Ugh well that sucks.. .is there no way to keep using the earlier than dx11 then, it comes with the expansion, right? I'd be happy to give up on the other stuff it might bring if I can keep this shimmer free and clean looking.


Indeed. I heard somewhere (not sure if it's official or not) that the UI scaling is being reworked for 3.0, so with any luck it'll be improved. Still, considering my 290 cards don't officially do 3840x2160 in VSR (and any non-2:1 scaling looks like crap) it'd be nice if the game client was actually responsive to forced driver settings so I could use SSAA instead.The UI in this game sucks in terms of scaling options, lack of dynamic scaling with resolution changes, and is not game-resolution independent. As the monitor standard continues to move towards 1440p, 4K, and 5K, hopefully they'll at least address the UI scaling problems, which will make downsampling AA methods much easier to implement.
Any XIV news with respect to DX11 graphics settings and options coming out of E3? I know they have playable demo stations of it set up there.

Bump. This is important to me. At least would be nice if someone could tell the devs that we on PC would like the option for true hardware FSAA.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
One thing I didn't see in this thread so far, and as another followup, has anyone tried forcing SGSSAA on the DX11 Heavensward Benchmark?
Typically Nvidia Inspector anti-aliasing compatibility keys that work in DX9 games and builds of games do not work in DX11 games or DX11 builds of a game. Nvidia has not issued many if any official compatibility keys for forcing MSAA/TrSSAA/SGSSAA in DX11 games despite large petitions from Nvidia Inspector users, and no one has had much luck finding them on their own for DX11 games. I would be very pleasantly surprised if the XIV DX9 SGSSAA compatibility key (0x004012C5 for 4xSGSSAA as discussed here: http://www.neogaf.com/forum/showpost...postcount=7248 ) actually works in the DX11 Heavenward Benchmark. If it works there it will most likely work in the actual game, as was the case with the original 2.0 benchmark.
Bump, we need better aliasing features.
Alright so I tried SGSSAA in the DX11 client...no dice as I predicted. To those who are unfamiliar with Sparse Grid Super Sampling, it is not the same method as forcing Downsampling per se (where you just run the game at a higher resolution and it scales down to fit your monitor). SGSSAA is an Nvidia trick using a little program called Nvidia Inspector. It lets you tweak the heck out of the driver settings in order to do a lot more vs the standard NV control panel. SGSSAA forces a game to take 4 samples per pixel on the entire image, but offsets those samples by rotating them within the pixel to better analyze and blend pixel color on slight diagonal lines and sub-pixel aliasing, and eliminates temporal aliasing. It's the ultimate AA quality, and it does NOT change the screen resolution to do so, so the UI elements remain untouched.
Sadly, you can't use it in the DX11 client, the compatibility key code doesn't work and DX11 binaries require different key entries anyway.
still no news on "we are working on other AA solutions" or something?
i just entered Dravanian hinterlands (its ok at night lol) and i had a flicker fest...
It's really hurting my eyes. It is bar far worst thing i have ever seen.
the bad textures are the main reason for it. but a proper AA tequnique would fix it...
can we please have an answer to this problem? its there since 1.0!!!! - yet it was fixable easier due to normal MSAA - therefore we had better options to get rid of the jaggies...
We get answers almost imediately when it comes to haircuts but the net is full of problems with shimmering, flickering and bad anti-aliasing. its not 1995... we are half way to 2016...
the game did improve so much the characters are even better now... but somehow it makes the jaggyness of the rest of the world even more obvious lol
Yeah, I agree. This has been my biggest downside to the game, yet. It's just aliasing and flickering everywhere without any proper tools to reduce it. Just adding ingame supersampling/downsampling would be very nice.
There is currently an "ask your questions" for the next Letter from the Producer Live" letter thread. http://forum.square-enix.com/ffxiv/forums/1304
Those who agree with the need of improved anti-aliasing options for FFXIV, please post said concerns! The only way it'll happen is if enough people ask for it where they have the best chance to be heard. It may be ignored but there's a better chance of it being addressed there than waiting for a dev who speaks English to actually find/read this thread.
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.. .is there no way to keep using the earlier than dx11 then, it comes with the expansion, right? I'd be happy to give up on the other stuff it might bring if I can keep this shimmer free and clean looking.
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