Page 4 of 18 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 195

Hybrid View

  1. #1
    Player
    Ashman's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Ashley Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tiggy View Post
    FFXIV is well known to use deferred rendering which prevents most forms of AA. They would have to re-code the engine entirely to change this method.
    It doesn't require re-coding the entire engine, it's quite a simple adjustement.

    https://software.intel.com/en-us/art...-aliasing-cmaa
    (2)

  2. #2
    Player
    Al_Jazeera's Avatar
    Join Date
    Apr 2014
    Posts
    4
    Character
    Al Jazeera
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I was disappointed with the lack of additional AA options in the DX11 benchmark as well. I'd love to see better AA added to the game, and/or a dev comment on the issue.
    (4)

  3. #3
    Player
    hikariinu124's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Eluna May
    World
    Omega
    Main Class
    Pugilist Lv 80
    Disappointed with FXAA, it doesn't matter how great DX11 looks if jaggies are everywhere.
    (7)

  4. #4
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    That was a good read op but your showing the differences between no AA and hardware AA. I'm still not sold on the whole hardware AA should be here because I still haven't seen an example of how hardware AA is better then software AA.
    A comparison of no AA vs AA gameplay is a drastic improvement but show me a comparison of what software vs hardware AA looks like
    (1)

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Hali View Post
    That's completely false, it's a partial code adjustment. NOT a complete engine re-write, that's a complete fallacy.

    It's a simple render priority fix and a few other minor adjustments. It's not that big of a deal to adjust. I can assure you. It's something that every major company that wanted to add Hardware AA had to do.

    As professionals, they're entirely aware of the process needed to do this, well within their capabilities.
    Regardless if I was wrong about it being a complete rewrite doesn't change the fact they'd have to rewrite the engine at least in part. Focus on the important part is the message instead of nitpicking.

    I assure you that your assumptions about how minor it is are exactly that. Assumptions. You know literally nothing about the renderer to even make that determination. You have absolutely no idea how much work it is. Yet you talk to me about fallacies.

    It might be theoretically easy, but in the end you know nothing about what is actually under the hood. Also try to remember this is on multiple systems. You have no idea how the different renderer are intertwined with other parts of the engine. All you have are assumptions.
    (1)
    Last edited by Tiggy; 04-28-2015 at 04:38 AM.

  6. #6
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by IveraIvalice View Post
    That was a good read op but your showing the differences between no AA and hardware AA. I'm still not sold on the whole hardware AA should be here because I still haven't seen an example of how hardware AA is better then software AA.
    A comparison of no AA vs AA gameplay is a drastic improvement but show me a comparison of what software vs hardware AA looks like
    I can't show the difference between No AA, Hardware AA and FXAA in FFXIV, because we don't have it. That's why this thread exists.

    I'm sure there are plenty of examples online comparing something like FXAA to MSAA


    Quote Originally Posted by Tiggy View Post
    Regardless if I was wrong about it being a complete rewrite doesn't change the fact they'd have to rewrite the engine at least in part. Focus on the important part is the message instead of nitpicking.

    I assure you that your assumptions about how minor it is are exactly that. Assumptions. You know literally nothing about the renderer to even make that determination. You have absolutely no idea how much work it is. Yet you talk to me about fallacies.

    It might be theoretically easy, but in the end you know nothing about what is actually under the hood. Also try to remember this is on multiple systems. You have no idea how the different renderer are intertwined with other parts of the engine. All you have are assumptions.


    Regardless if I was wrong about it being a complete rewrite doesn't change the fact they'd have to rewrite the engine at least in part.
    I assure you that your assumptions about how minor it is are exactly that. Assumptions
    I do it for a living, so yes I can assure you that it's a simpler task than you think it is.

    You know literally nothing about the renderer to even make that determination.
    There's only one Deferred Rendering Method. Occasionally there's a few extra layers depending on the lighting/shading system in place, but the method still results in the same thing.



    It might be theoretically easy, but in the end you know nothing about what is actually under the hood. Also try to remember this is on multiple systems.
    It's an almost identical process for DirectX and OpenGL, as I said there's only one real method for Deferred Rendering, it doesn't differ. The same adjustment needs to be made.


    You have no idea how the different renderer are intertwined with other parts of the engine.
    Now I'm pretty sure you're unaware of what you're discussing, because this is the most vague use of "I'm trying to make it seems like I know what I'm discussing" If I've ever seen one.

    You have absolutely no idea how much work it is. Yet you talk to me about fallacies.
    Sadly not, I have a degree and several projects converted from DirectX 9 > DirectX 11 to prove the point. It's not as drastic a change as you think, and it's minimal at best. Yes it's work, but it's no substantial work to the point where you'd sit and go "Oh god, this'll take us two months!!"

    At most a few shaders may need recompiled and adjusted, but that's unlikely at best. It's a simple task that wouldn't require a large time investment, but time is short for the Development team. That's why this is a request, no-one is forcing them to do, no-one is demanding it. The point of the thread is to express that there's a want for it, not a need
    (11)

  7. #7
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    FFXIV is now Nvidia GameWorks, where's my TXAA support Squenix and Nvidia?
    (2)

  8. #8
    Player
    hikariinu124's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Eluna May
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Illya View Post
    FFXIV is now Nvidia GameWorks, where's my TXAA support Squenix and Nvidia?
    Too busy giving us shiny floors apparently.
    (4)

  9. #9
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Haven't tried the benchmark yet but if there are no new aa options that's kind of a let down. I've been playing with a sweetfx profile and disabling it is shocking at how blurry fxaa makes the base game.
    (2)

  10. #10
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    368
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Bumping because this deserves more attention.
    (3)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

Page 4 of 18 FirstFirst ... 2 3 4 5 6 14 ... LastLast