Quote Originally Posted by Gilraen View Post
Hmm... I remember saying in past 'DX11 Coming!' thread that it wouldn't be the 'second coming' for the game. Admittedly, it was more about Square not upgrading the textures, but this is more of the same sentiment. I don't really understand why people were so convinced that the differences were going to be 'night and day'. It's just DirectX, it's not a rebuilt game engine.
The differences between max settings DX9 and DX11 client are quite noticeable. I would say its day - evening difference and not day and night. The textures maybe did not got a res bump but now they are uncompressed making the skin far far better looking without blocking and large squares. Also HBAO+ makes huge difference. The differences are quite big and visible. After running the bench on max and returning to the normal game I noticed the difference even more. If someone can't spot the differences he/she should make sure the bench runs on DX11 and max settings cause you have to do it manually. The bech launches as DX9 and uses the default settings we already have in game.