Quote Originally Posted by Lorielle View Post
You know, it's not like I didn't mention this in other threads about this discussion. Monk still does top DPS if you want to pit a well versed NIN vs. a well versed Monk. Want to know
something? NIN and a MNK in the same party. Who's going to hit the TP draught first? The NIN will. Why is that? Because they only have Invigorate. But the MNK only has Invigorate too! But wait..! The NIN has Goad, they SHOULD be giving this to the MNK which goes into the overall DPS lasting longer.

T10 - Only time losing stacks is if you're picked for wild charge(this is potentially avoidable, but the window is very, very strict)
T11 - You don't have to go the full flank for a positional movement. So even if you're tethered, you can still get positional. Losing GL3 shouldn't be an issue here though.
T12 - Transition into Bennu Phase. You will lose GL3. But you can PB here and just start over again. Just make sure to end on Twin or Snap as the last Bennu dies to maintain GL3 as Phoenix comes to play again.
T13 - Divebombs. Loss of GL3 is obvious. You can pick and choose when to use you're PB, but I usually just save it for Bahamut returning for Teraflare(Though I think the span between first DB and Tera is more than three minutes, so two PB could be ready if used at first set of adds)

Is the loss of GL3 fair because of mechanics? No. Not at all. I certainly agree that we should have a stack by stack loss or another way of achieving GL3 or PB(There's a PVP skill that does grant PB which is rather nice. Another which instantly grants GL3). I'm not fond of building stacks again because of mechanics while everyone else can just go ham from the get go after mechanics. People speak of high risk and high reward, but I guarantee you people will hate you for trying to play risky and ignoring mechanics for the sake of keeping your DPS.
I don't think people are disputing monk can't compete in single target DPS. What people are saying is that for the effort necessary to compete, it's completely disproportionate rewards.

I mean, you have a fully geared ninja from what I can see, is it not less annoying as a ninja to go into an encounter where your self buffs are not predicated on hitting a target? Where you don't have as heavy a ramp up?

And is it not more convenient to play a ninja or dragoon where bursting down adds is required? Are ninja and dragoon not better off in aoe circumstances?

The problem as I think everybody knows isn't the single target, it's just the frustration of playing a game where bosses randomly rotate to select a target, where large aoe is spammed in melee range closing off positionals sometimes (so it means you are more reliant than ever on a tank positioning the mob so you can have maximum uptime on flanks and back).

What's the point of having similar single target to a ninja when the ninja can also burst, has less ramp up, and has better aoe? I mean look at Arm of the Destroyer it's such a pitiful spell and rockbreaker is a cone not a circle.

It's sort of the same question that comes with why playing a summoner over a black mage when the black mage has similar single target capacity but can burst, has better aoe, and better target switching.