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  1. #41
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    echo and uncapped poetics, imho.

    EDIT: Yeah.... AND solo-queue for FCoB also.
    (2)

  2. #42
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alistaire View Post
    If everything was easily cleared even the 90% "noobies" would have nothing to shoot for.
    This^

    We can't just group all players as hardcore or casuals... I don't need echo to beat FCoB, why I haven't beaten it yet has nothing to do with it, but echo just removes the thrill of it all.

    I put a lot of effort into my DPS, but with every echo step they add, it matters a lot less... What's the fun in it all when it doesn't make a damn difference how bad I play, cause I'll still hit those DPS checks?

    This game in general has too many players that can't put out enough DPS, and I'm not even talking about fights with lots of movement, but even in a simple "dummy" fight they don't get nearly enough. Echo doesn't exactly improve this... Just put some effort into it.

    Hopefully Alexander normal and savage will make it better...
    (2)

  3. #43
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gilraen View Post
    If Second and Final Coil are really 20% easier then why are people STILL having problems with them? A company mate of mine runs a static and has made many runs on Turn 9 and still has yet to get a win. He's not some noobie, either, he's a Legacy just like me and has been on the forefront of all the content this game has to offer. I don't get this resentment over the easing of difficulty on Coil, those who care about it have all done it already. Let those who can't get a static group enjoy it for a change.
    Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
    (7)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #44
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Havenchild View Post
    Considering 2.4 issued in FCOB and 2.41 soon after nerfed SCOB, it's safe to assume 2.56 will be nerfs and 10% echo to FCOB as well as the ability to solo queue, alongside some QoL stuff.
    It's also a pretty good possibility since SE has said echo will be added before 3.0. No mention of mechanic nerfs in that quote though.
    (0)

  5. #45
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Korbash View Post
    I hope they will remove the cap for poetic. They removed the weekly cap on many dungeons like WoD, so it'd be nice if they were to do the same for the weekly poetic cap.
    ^ This. Honestly, I don't see any reason for them not to take it off. Everyone geared in their ironworks/coil gear by now, so why not take it off? Heavensward will have two new tomes upon release, which will make poetic just disappear (maybe. speaking from how they've handled past tomes).
    (1)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  6. #46
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Jim_Berry View Post
    Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    (0)

  7. #47
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Didn't they say end of april for the benchmark? It might be tied into the client to use assets from it thus the patch.
    (0)

  8. #48
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sapphic View Post
    Didn't they say end of april for the benchmark? It might be tied into the client to use assets from it thus the patch.
    I doubt it. There will most likely be people who do not have the game yet but have pre-ordered say the ARR+Heavensward package who would want to try out the benchmark. It doesn't make sense to release benchmark assets into the current client. Then you not only have a benchmark tree of assets to manage, you've also got to make changes to the production tree. It's much easier to have independent benchmark assets.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #49
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Craiger View Post
    I put a lot of effort into my DPS, but with every echo step they add, it matters a lot less.
    Not to sound harsh, but if you put as much effort into finding a group as you did into your DPS, you would've cleared it by now.
    (4)

  10. #50
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I dunno. T9 is a very easy fight up until the last phase (one could say boring). T10 is pretty much T7 before nerf, but more forgiving (as in, don't mess up in the final phase, or else you might kill a player or two). T11 is easy, no question (though a badly timed DC will cause wipes) and T12... honestly, I find that to be harder than T9 as it has a lot going for it in the second phase, is rough on healers in the second and third phase, but eases up in the last phase (though players with or without tethers have to be wary not to be hit by two Phoenix-Egi's... unless a BLM/NIN. Manawall and Perfect Dodge~). There's also the KO penalty to hasten raid wide AoE Death.
    (1)
    Last edited by Nestama; 04-20-2015 at 08:27 PM.

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