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  1. #1
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gilraen View Post
    If Second and Final Coil are really 20% easier then why are people STILL having problems with them? A company mate of mine runs a static and has made many runs on Turn 9 and still has yet to get a win. He's not some noobie, either, he's a Legacy just like me and has been on the forefront of all the content this game has to offer. I don't get this resentment over the easing of difficulty on Coil, those who care about it have all done it already. Let those who can't get a static group enjoy it for a change.
    Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
    (7)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #2
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Jim_Berry View Post
    Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    (0)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I dunno. T9 is a very easy fight up until the last phase (one could say boring). T10 is pretty much T7 before nerf, but more forgiving (as in, don't mess up in the final phase, or else you might kill a player or two). T11 is easy, no question (though a badly timed DC will cause wipes) and T12... honestly, I find that to be harder than T9 as it has a lot going for it in the second phase, is rough on healers in the second and third phase, but eases up in the last phase (though players with or without tethers have to be wary not to be hit by two Phoenix-Egi's... unless a BLM/NIN. Manawall and Perfect Dodge~). There's also the KO penalty to hasten raid wide AoE Death.
    (1)
    Last edited by Nestama; 04-20-2015 at 08:27 PM.

  4. #4
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    Arguing you can't compare the fights and then saying t9 is harder than t10-t12 sounds a like a comparison, no?
    (3)

  5. #5
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I'll agree that T9 is harder than T10 and T11. But I would place T12 and T13 above it in difficulty.
    (0)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I'd say T9 mechanics are harder than T13's. In the last phase of T13, Bahamut basically goes back to the skills he uses in the first phase and adds/changes a few things (Akh Morn instead of Flatten, tethers on Megaflares and Earthshakers). The last phase of T9 is that crazy DDR game with the tethers and the divebombs that resembles nothing else in the fight.

    Honestly, I don't care if they're putting Echo into FCoB. It'll make it that much easier for us to farm and get the last few gear pieces that people in my static want/need for their alt classes. Mechanical nerfs... I don't see much you can do to nerf them mechanically without making it an utter cakewalk. T10 and T11 are pretty simple. T12 I guess I could see a few changes they could make. I really kinda hope they leave T13 alone as they have with the other "Gatekeeper" turns.
    (2)

  7. #7
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ashkendor View Post
    Honestly, I don't care if they're putting Echo into FCoB. It'll make it that much easier for us to farm and get the last few gear pieces that people in my static want/need for their alt classes. Mechanical nerfs... I don't see much you can do to nerf them mechanically without making it an utter cakewalk. T10 and T11 are pretty simple. T12 I guess I could see a few changes they could make. I really kinda hope they leave T13 alone as they have with the other "Gatekeeper" turns.
    This right here.

    I honestly don't see them touching the mechanics at all other than what I said earlier because of how strange it would be if they did. Damage nerfs are a given, but mechanics nerf is going to be a tough nut to crack. They probably will leave T13 alone just as they did for the previous coils with T5 and T9 untouched.
    (0)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ashkendor View Post
    ...
    I'll sum up what I said in another thread. FCoB fights are designed in a way where echo/overgearing does help, but it has some focus on performing your role rather than the fight. You have the constant pressure of a DPS check, tanks managing cooldowns and healers being on top of mitigation/topping off in each of the turns in FCoB. There's a good balance of both the mechanics and individual role performance.

    In SCoB, all of that means jack shite and you're looking at dancing with the bosses than actually performing the role. You moved during blighted? You're dead. A little bit too close to the Renaud? You're dead. One foot in too deep in anything involving T9? You're dead. Overgearing/Echo does absolutely nothing to SCoB the way it was and it'd never be DF friendly unless they actually changed the mechanics.

    That being said, I really hope they don't do anything other than add echo and maybe nerf T11's trash for FCoB. Honestly it's less overall BS Than SCoB and wouldn't need any other changes to be more player Friendly.
    (0)