Page 3 of 20 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 226

Hybrid View

  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alexia89 View Post
    If your company mate STILL has not cleared T9 after all this time.... then yeah, he kinda IS a noobie.
    So are most of the players then, considering coil is a reserved game for the 'elites' in FFXIV. But hey, wouldn't want content that can be cleared by just anyone, right? I mean those 10% hardcore players would get bored if they didn't have anyone to pick on for being 'noobie'.
    (37)

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Lemuria View Post
    So are most of the players then, considering coil is a reserved game for the 'elites' in FFXIV. But hey, wouldn't want content that can be cleared by just anyone, right? I mean those 10% hardcore players would get bored if they didn't have anyone to pick on for being 'noobie'.
    If everything was easily cleared even the 90% "noobies" would have nothing to shoot for.
    (11)

  3. #3
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alistaire View Post
    If everything was easily cleared even the 90% "noobies" would have nothing to shoot for.
    This^

    We can't just group all players as hardcore or casuals... I don't need echo to beat FCoB, why I haven't beaten it yet has nothing to do with it, but echo just removes the thrill of it all.

    I put a lot of effort into my DPS, but with every echo step they add, it matters a lot less... What's the fun in it all when it doesn't make a damn difference how bad I play, cause I'll still hit those DPS checks?

    This game in general has too many players that can't put out enough DPS, and I'm not even talking about fights with lots of movement, but even in a simple "dummy" fight they don't get nearly enough. Echo doesn't exactly improve this... Just put some effort into it.

    Hopefully Alexander normal and savage will make it better...
    (2)

  4. #4
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gilraen View Post
    If Second and Final Coil are really 20% easier then why are people STILL having problems with them? A company mate of mine runs a static and has made many runs on Turn 9 and still has yet to get a win. He's not some noobie, either, he's a Legacy just like me and has been on the forefront of all the content this game has to offer. I don't get this resentment over the easing of difficulty on Coil, those who care about it have all done it already. Let those who can't get a static group enjoy it for a change.
    Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
    (7)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #5
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Jim_Berry View Post
    Because people nowadays clear T5, go straight to T9, and if they win T9, will suffer in FCoB due to certain repeated mechanics. Heck, even those who hasn't fully learned T9 but cleared tend to hurt others in T11 with Lightning for example, because they didn't move away from group.
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    (0)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I dunno. T9 is a very easy fight up until the last phase (one could say boring). T10 is pretty much T7 before nerf, but more forgiving (as in, don't mess up in the final phase, or else you might kill a player or two). T11 is easy, no question (though a badly timed DC will cause wipes) and T12... honestly, I find that to be harder than T9 as it has a lot going for it in the second phase, is rough on healers in the second and third phase, but eases up in the last phase (though players with or without tethers have to be wary not to be hit by two Phoenix-Egi's... unless a BLM/NIN. Manawall and Perfect Dodge~). There's also the KO penalty to hasten raid wide AoE Death.
    (1)
    Last edited by Nestama; 04-20-2015 at 08:27 PM.

  7. #7
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    Arguing you can't compare the fights and then saying t9 is harder than t10-t12 sounds a like a comparison, no?
    (3)

  8. #8
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I'll agree that T9 is harder than T10 and T11. But I would place T12 and T13 above it in difficulty.
    (0)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guevara View Post
    T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
    I'd say T9 mechanics are harder than T13's. In the last phase of T13, Bahamut basically goes back to the skills he uses in the first phase and adds/changes a few things (Akh Morn instead of Flatten, tethers on Megaflares and Earthshakers). The last phase of T9 is that crazy DDR game with the tethers and the divebombs that resembles nothing else in the fight.

    Honestly, I don't care if they're putting Echo into FCoB. It'll make it that much easier for us to farm and get the last few gear pieces that people in my static want/need for their alt classes. Mechanical nerfs... I don't see much you can do to nerf them mechanically without making it an utter cakewalk. T10 and T11 are pretty simple. T12 I guess I could see a few changes they could make. I really kinda hope they leave T13 alone as they have with the other "Gatekeeper" turns.
    (2)

  10. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ashkendor View Post
    Honestly, I don't care if they're putting Echo into FCoB. It'll make it that much easier for us to farm and get the last few gear pieces that people in my static want/need for their alt classes. Mechanical nerfs... I don't see much you can do to nerf them mechanically without making it an utter cakewalk. T10 and T11 are pretty simple. T12 I guess I could see a few changes they could make. I really kinda hope they leave T13 alone as they have with the other "Gatekeeper" turns.
    This right here.

    I honestly don't see them touching the mechanics at all other than what I said earlier because of how strange it would be if they did. Damage nerfs are a given, but mechanics nerf is going to be a tough nut to crack. They probably will leave T13 alone just as they did for the previous coils with T5 and T9 untouched.
    (0)

Page 3 of 20 FirstFirst 1 2 3 4 5 13 ... LastLast