Ok, that makes it more clear there. Still doesn't explain why we couldn't hear her though, when we always heard her the same time as Minfilia before. Either way with this, echo has only ever been in the Hard Mode Primal story fights, so wouldn't be added anyway.Nope, we still have the echo. What we lost was the blessing of light (circle thing with the crystals) because it was draining/killing hydaelyn. The japanese text says that more clearly than the english one.
Here's a better (fan made) translation of the dialogue
https://www.reddit.com/r/ffxiv/comme...ersus_english/


She's too weak to talk with us (and probably corrupted by zodiark like 2.0 final cutscene shows) and echo was added to every coil turn and fcob in the future. Considering fcob came out when we lost our blessing of light, there is no reason for it to not be added to SoF.
True, but time line wise, I've always seen the FCoB done before that, but then it's never been official when the coils took place. The echo was never in the normal modes of the primals, Cape or Chrysalis, so I still don't see it happening.She's too weak to talk with us (and probably corrupted by zodiark like 2.0 final cutscene shows) and echo was added to every coil turn and fcob in the future. Considering fcob came out when we lost our blessing of light, there is no reason for it to not be added to SoF.



Other than for the tanks and healers, item level is largely irrelevant in Steps of Faith as almost all of the damage done comes from the cannons, dragon-killer and the gunpowder at the end. Every failed attempt I have witnessed at that fight was the result of people not using the cannons correctly, or failing to fire the dragon-killer. Increasing the item level requirement of the fight will NOT suddenly make the players more intelligent. Unfortunately we just have to accept the fact that a very large majority of the people playing this game either cannot read at all or are complete imbeciles.
The reason this has only now proven such an issue is because up until now we've never had a main scenario battle that actually took any skill or coordination. Hopefully more content going forward will require the same degree of coordination as the new trial. Everyone that has had an easy ride so far might have to actually start doing something to make any progress.

The only real time to target anything with melee is to finish the last or remaining add/s when the boss is attacking the barrier or the boss when all adds are dead.. Other than that most of the adds them selves are the dungeon bosses. The cannons make up for the ilevel and damage. Done right, the adds should be/nearly dead by each barrier due to cannon fire, and good tanks and cannons will keep them from running up the tower.
Last edited by Kotemon; 04-19-2015 at 12:58 PM.
90 ilevel is fine. Don't need to increase it. It can be done.
I say the problem is with the strategy. People see the initial video that explain the mechanics, then they decide to follow it instead of thinking ways around it. I wrote an alternate strategy for this trial. http://forum.square-enix.com/ffxiv/t...rnate-Strategy While there are many skeptics, this strategy works wonders and every person I have done this trial with after teaching them this, they have agreed that the trial should have been done this way instead of the old ways.
You would think that giving players less buttons to press would make it easier for them. The NPCs directly talk to you during the fight as well - giving you instructions throughout the fight. I really question whether the players are actually failing the DPS check, or the I'm-too-lazy-to-read-and-do-mechanics-so-screw-you-and-let-me-pewpew check. ಠ_ಠ
My money is on the mechanics. Too many runs where they didn't use snares or Dragonkiller like they should.You would think that giving players less buttons to press would make it easier for them. The NPCs directly talk to you during the fight as well - giving you instructions throughout the fight. I really question whether the players are actually failing the DPS check, or the I'm-too-lazy-to-read-and-do-mechanics-screw-you-let-me-pewpew check. ಠ_ಠ
This fight is actually quite easy as long as the healers and tanks know what to do.
One super helpful tip is for the tank to stack all the adds on top of the cannon when Vishap does his sideways swipe. The cannon will explode and likely finish off whatever the cannons couldn't quite kill.
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