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  1. #101
    Player
    Kurenai_Night's Avatar
    Join Date
    Sep 2014
    Posts
    57
    Character
    Kurenai Night
    World
    Sargatanas
    Main Class
    Archer Lv 52
    I think the issue is accessability. new players who have to go through steps of faith to get to heavensward content have to achieve the required ilvl to get it done. You dont want to place so high an ilvl on it that it becomes difficult for new players to get a story mode fight done and be walled in from heavensward. If anything they need to bring down the stats of the mobs in the dungeon or lower/make easier something in the dungeon if your trying to make it easier not jack up the ilvl.
    (0)

  2. #102
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    *sigh*

    LEARN THE MECHANICS. ilvl has NOTHING to do with this encounter. It can be done with 1 Tank and 1 Healer when you know what you are doing, its so SIMPLE. The Cannons are EVERYTHING.

    I cry to think that threads like this are going to dumb down future content
    (8)

  3. #103
    Player
    SlyTribal's Avatar
    Join Date
    Mar 2014
    Posts
    118
    Character
    Sly Tribal
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kurenai_Night View Post
    I think the issue is accessability. new players who have to go through steps of faith to get to heavensward content have to achieve the required ilvl to get it done. You dont want to place so high an ilvl on it that it becomes difficult for new players to get a story mode fight done and be walled in from heavensward. If anything they need to bring down the stats of the mobs in the dungeon or lower/make easier something in the dungeon if your trying to make it easier not jack up the ilvl.
    i90 is stupidly easy to obtain by that point in the story, and you really do not need anything more, you really don't even need that much of an ilevel unless you're the add holding tank. The stats of the mobs are all decent, the cannons take care of them with ease.

    The OP though has already fled the scene, and people are just repeating what's been said 20 times in the thread. Time to let it die until someone else makes a new thread for it.
    (0)

  4. #104
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Kurenai_Night View Post
    I think the issue is accessability. new players who have to go through steps of faith to get to heavensward content have to achieve the required ilvl to get it done. You dont want to place so high an ilvl on it that it becomes difficult for new players to get a story mode fight done and be walled in from heavensward. If anything they need to bring down the stats of the mobs in the dungeon or lower/make easier something in the dungeon if your trying to make it easier not jack up the ilvl.
    This is exactly opposite of what OP is saying, and guess what? Most of us will disagree with both suggestions.

    The difficulty is on par with ilvl, as it should be. The real problem is some people being unable to understand that tank & spank doesn't work here, REGARDLESS of the ilevel.
    (5)

  5. #105
    Player
    Arkanethered's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    62
    Character
    Arkanethered Asura
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I hope that they leave it and that story encounters progress in difficulty as we get into 3.0.... Seriously this game does not force anyone to learn how to play, it's faceroll and if you can't faceroll cry for better gear or a nerf so that you can faceroll.

    But this isn't an individual player problem, this is a community problem that has developed because the game as a whole is far to easy and people have become complacent with dropping out in hopes that the next round brings in someone to carry them.
    (1)

  6. #106
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elusana_Celah View Post
    Every time I see a Steps of Faith is too hard thread popup I die a little inside. This is a cold hard reminder that game devs are FORBIDDEN to design content that makes a player think even if the thought process involved is very small and insignificant.

    Gamers who don't want to think are destroying the industry because game devs can't get creative with their gameplay designs due to player brain capacity limitations. I'm sick of this crap.
    Really? I thought cooperate greed and shoddy business practices were the leading cause of the industry "failing"
    (0)

  7. #107
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    It's not the difficulty per se, it's that it requires much, much more time, effort and coordination than anything else in the Trials Roulette pool, the rewards aren't nearly enough to make it worth the effort, and as a result people are starting to avoid Trials Roulette like the plague. Which causes its own problem in terms of dragging the experience level of people still doing it down, which makes it even harder for new people to get in to the damn thing in the first place, which means more people have more negative experiences and decide it's too hard and overtuned, and so on.
    (0)

  8. #108
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MilesSaintboroguh View Post
    Really? I thought cooperate greed and shoddy business practices were the leading cause of the industry "failing"
    Well there are many causes I only took this moment to express my disappointment at this particular issue. I have actually developed 2 web player games and have seen first hand what it's like trying to design fun gameplay to an audience of buffoons. It's very challenging and dumbing down is a necessity. Depending on your audience the dumbing down process may have to go so far that you end up with the most boring game ever that they all somehow enjoy while you hate that you even developed it.

    Point is, SoF is easy mechanically and if everyone is assigned a role and told how to do it, only the truly daft should have a problem dealing with it. The fact these threads keep popping up and my friends stopped doing trial roulettes means that duty findering SoF right now is full of drug addicts with decaying brains.

    I never used the word "failing". Failing would mean there's no profit to be made at all in game developing AND would imply a decline in gamers, but games are currently in high demand and so many people game now a days so it isn't 'failing'. I only stated a decline relating to game quality and players unable to think is actually one of these factors.
    (1)
    Last edited by Elusana_Celah; 04-19-2015 at 11:15 PM.

  9. #109
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Steps of Faith is easy. People do it in DF instead if using friends and party finder to make it easier for them and that is no ones fault other then their own. Yes, you can win in DF. No it probably isn't the easiest though.

    I enjoyed Steps and it was an interesting and different encounter. It is the last story "raid" battle of the entire first main story quest, it is supposed to feel a little tough in my eyes. Did you really want this "big encounter" battle to be you just go in smack down dragon quick and be done?
    (1)
    Last edited by Makado; 04-20-2015 at 12:23 AM.

  10. #110
    Player
    Parryacg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Memenu Menu
    World
    Siren
    Main Class
    Pugilist Lv 60
    Again, the fight itself isn't hard, it's the people's lack of ability that makes it hard.

    It doesn't matter what item level you gate it behind, if people are bad, there's going to be a wipe. No exceptions.

    You know what my first time in Steps of Faith was? Half the people leave without so much as saying anything before we even started.

    Second time we got the clear after losing the first attempt.

    If you refuse to think and learn the mechanics, then of course you're going to suck. You know what Coil 1's base item level is? i80 and without echo it's more difficult than Steps of Faith.
    (3)

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