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Results 121 to 123 of 123
  1. #121
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Able View Post
    Wouldn't change a thing.
    It would change one thing: It will thin out the players he doesn't consider worthy of playing with.
    (0)

  2. #122
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    What should be done is an item level cap on content, so that players can learn to actually play their roles and learn the mechanics of the fight properly, rather than be carried through by higher level gear. Gear should not be there to cover up or allow for more mistakes that can be completely avoided by knowing what you should actually be doing, like stunning moves that are stunnable, not standing underneath Vishap's feet and getting away from the cannons before Vishap's attach destroys them and causes them to explode.
    (0)

  3. #123
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    You do realize that this is an entirely mechanics-driven fight, right? You cannot brute force your way through sheer item level here.

    You mention DPS not being strong enough to kill ads in time. They're not supposed to be hitting ads in the first place. That is all cannon work, which is not affected by item level.

    You also mention people being 1-shotted by certain attacks. It's almost like you're not supposed to be hit with them in the first place. The turtle's Hard Stomp has to be stunned, btw.
    (1)
    Last edited by Odett; 04-20-2015 at 07:49 PM.

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