

The thing about steps of faith is the same thing about kezzel's gorge back on tera. For those who had the ...pleasure of playing during the release of this dungeon, they know how much pug groups can make you suffer. For those who don't know what i'm talking about (since they removed this dungeon due being outdated a year later)
https://www.youtube.com/watch?v=XhE1RG28QQM
Jokes and different games aside. I can understand where OP's point comes from, however imo, it's not the i90 requirement but what takes to get i90. It's too easy to get it now. If we think about it, as long one person gets to i70 they can just farm ST/WoD and pump their ilv from i70 to i110+ without issues, while having to manage almost no mechanics. Any newbie who's used to just zerg content will think SoF will be the same and just screw things up. Due to this i don't think changing ilv would change anything. Maybe burst it to i100-i110 to force newer players to go through more content before trying SoF but i believe things would stay the same.
The only changes i think that would affect SoF success rates would be a actual wipe mechanic, its easy to tell when the fight is over and yet we have to wait 5-10 mins for it to restart, nobody likes to wait for a failure to happen. Letting the fight end when everyone is dead would work a lot better than the current fight.
And 2nd, 2 tanks. This fight does not need 2 tanks at all, same as urth's fountain this fight only gets harder with double tanks. However this change is optional since we can just shove one into the cannons.
Last edited by mp-please; 04-19-2015 at 07:38 AM.



This instance is all mechanics and little skill so raising ilvl would be useless. If you hope that you can dps the main boss with sword and spears you're going to wipe over and over and over again. The only way to win is using the cannons and landing dragon slayers.
*Cannons should be manned by melee dps who also get snares when it's time.
*Range dps should kill biast, hit main boss a little, and get dragon slayer.
*Tanks need to gather adds together under main boss for cannon AoE and always keep the mobs in cannon range!
*Healers should keep tanks alive.
*When Boss is breaking down a barrier, everyone should dps him until he starts to move again.
It's honestly not a hard fight but if the community makes it difficult I don't SE is going to add more of these fun events into the game![]()
Last edited by Dyvid; 04-19-2015 at 08:00 AM.



My friends and I did half of Steps of Faith with five people and still cleared it.
We q'd with 1 heals(me), 1 tank and 3 DPS. One of our DPS was i90. We were helping him get a clear. The PUGS left as soon as they saw which trial they were in, but we pulled anyway. The DPS manned the cannons/harpoon and DPS'd the boss when they could. Halfway through we finally got the rest of our group, and cleared it when it reached the barrels.
After experiencing that, I'm pretty sure any group is capable of carrying an i90 newbie.
If I join it in my Trial Roulette as my WHM, I'm backing out, and not because I'm stupid, but because the chances of the rest of the group being competent is exceedingly dry, and I'm NOT waiting, an inordinately long time to wipe. I'll ask if everybody knows the fight. If more than 2 people say no, bye bye
Quoted For Truth.Its not a dps issue, if you hit the dragon with the weapons available then i90 is more then enough to kill it in time.
Heck its not even a hard fight but since it takes more then 5 minutes to complete and offers no reward players will run away from it as if it was a plague.




Fair enough, the drop-out penalty was made for a reason. Still, no sense doing something you don't want to do.If I join it in my Trial Roulette as my WHM, I'm backing out, and not because I'm stupid, but because the chances of the rest of the group being competent is exceedingly dry, and I'm NOT waiting, an inordinately long time to wipe. I'll ask if everybody knows the fight. If more than 2 people say no, bye bye


Does the OP seriously think raising the ilvl requirement is going to make the situation any better? Damage comes from the cannons, all attacks can be dodged or stunned. Even if the ilvl requirement was bumped to 130, nothing would change.
People leave because it takes anywhere from 10-15 minutes in a pug and you can't reset the fight, even when it's doomed to fail, ilvl raise isn't magically going to chage this.
You don't honestly believe in this, do you?
Last edited by Sove92; 04-19-2015 at 08:53 AM.
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