It's not questionable, being able to raise a healer when the boss is close to dead could of saved many of my wipes at 5-10%.That's questionable considering limited mp pool (which you may need mp for other duties like adds), your taking hits which can interrupt your swiftcastless raise easily, then it takes a moment for the healer to recover mp to even be combat ready, assuming the bard has mp and is capable of doing ballad at that moment. Your still looking at least 15-30 seconds of hard downtime which is usually all it takes to wipe, even if you manage to recover that can also mean significant dps loss on all ends from other potential deaths or enragement timers.
Why waste an important trait slot for a CC skill that has marginal usefulness, if your healers are struggling to stay afloat in difficult content then you are too. If PLD's aren't tanking it would be one thing, but we don't have the luxury of high mp nor swiftcast, presence of mind, or Surecast to avoid long casts or interruptions, and though we have a means to restore mp we have to manage hate and personal mp usage for other things like flash and stances when the fight calls for it. I'm not saying it can't be useful on rare occasions, but there are much better uses for trait slots than for a situational CC skill.
Now if we are gonna talk battle raise's I'd much rather they actually make those Raise items like Phoenix Down usable in combat, even if it starts double weak or gives an extended weakness timer off the bat. It opens up the options for everyone, and helps reduce stress on healers if the tanks/healers have their hands full at the moment.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
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