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  1. #1
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Verdan View Post
    Considering I was the only one who said it, I figured that it's a simple balance fix for lowing the cast time. Since you guys have Riot Blade I figured a quick expenditure of a lot of mana to save an emergency situation would be balanced, just as long as you had some left over and didn't have your tank drained.
    Thought I saw it twice X_X regardless, it's already eating half our mana, a flash takes 212, and a stance change takes 266. Riot blade or not, raise is over 750, even without an increase we can only do 2 oath changes or 3 flashes, without building piety. Increased mana cost to compensate for the reduced cast time would take it roughly 1k, lowering our available mp pool to 462. That's is either 2 flashes OR a stance change. If someone dies, and we have to raise, we are now screwed. Any truly great pld will stance dance. What if you die, I'm in sword oath, and after the cast, an add spawns? That means I have to change oaths, watch you fie while the gcd is going, hit the add with an ineffective move threat-wise, just to move along in my combo, by which time dps have already attacked it. Sure, I could provoke, but unless I already have RoH up, it's useless really, because I can't flash, because no mp due to raise+shield oath. I have now effectively killed more people than I saved
    (0)
    Last edited by monochromicorn; 04-17-2015 at 01:52 PM.

  2. #2
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Would be very situational. Raise is expensive and slow to cast. So... offtank raiding when both healers and any summoners are busy, with swiftcast down?

    I think paladins getting a useful combat raise would be fantastic, but the current cross class system makes it tricky. It would be easier to give paladins (and everyone) duplicate versions of spells learned by other jobs, but tailored to their role as to be useful. For example paladins could have clones of CNJ spells that cast quickly and cheaply, but with cooldowns and CNJ level requirements to use.
    (0)

  3. #3
    Player
    isomy's Avatar
    Join Date
    Feb 2012
    Posts
    9
    Character
    Isomy Wheelz
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I totally don't like the idea of paladin becoming more of a caster. Coming from FFXI where all you do to keep hate is flash and heal yourself it was a relief in this game that someone holding a badass sword actually uses it to keep hate. Why would anyone want to waste global cooldowns desperately doing what your healers should be doing when you could be swinging the blade?
    (3)

  4. #4
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Well aesthetically considering my cross class actions are "beast" (WAR) like actions minus Stoneskin I would have to agree. I mean because of the WAR actions you can actually add better damage and raw survivability but that is more "primal" "dark" focus which is not a PLD. However I then look at SMN and realize that 3/5 of my actions are arrow based with 1 that is almost entirely useless. Then you can take a look at SCH who has access to shields and offensive magic both of which complement their cosmetic design. Take a turn backwards looking at BLM which, in theory, should be a pure offensive magic set gets ACN actions that are on the opposite side of the spectrum (healing/shielding).

    I don't even have 5 cross class actions selected for WHM and WAR gets more damage reduction (though being HP based in nature)/aggro tools. DRG, BRD and NIN's cross class actions mostly fit their theme with MNK being close to them with a damage reduction when, in theory again, they have more of a dodge theme like NIN.

    So I can definitely see the need to add to the cosmetics/class specific functionality of PLD and am not against more additions but PLD is definitely not alone in its quirkiness regarding cross class actions.
    (0)
    Last edited by Superskull85; 04-17-2015 at 09:20 PM.

  5. #5
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Superskull85 View Post
    I don't even have 5 cross class actions selected for WHM and WAR gets more damage reduction (though being HP based in nature)/aggro tools.
    I sometimes crossclass a DoL skill like prospect just to confuse others xD
    (1)

  6. #6
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Spoekes View Post
    I sometimes crossclass a DoL skill like prospect just to confuse others xD
    Hey you never know there might be some unspoiled nodes awaiting you in those dangerous dungeons.
    (0)

  7. #7
    Player
    Cligue's Avatar
    Join Date
    Feb 2013
    Posts
    41
    Character
    Cligue Okina
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by monochromicorn View Post
    snip
    Why the hell would you be casting a raise right before adds spawn in this situation. Stop trying to say this is a bad idea by giving only one example of a time where it would be horrible to use. All of the fights in ff14 are scripted and you will know when every add is going to spawn, using your ability at proper times is part of being a good player. There are plenty of times in fights where if a pld could hg + raise a dead healer it would of saved the fight. because most fights in coil, don\\'t spawn adds after 40% but still have deadly mechanics healers have to deal with.
    (0)

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I shouldn't have to explain why standing around for 8 seconds doing nothing is bad as a tank. Pretty self explanatory.

    The fact is, and whole point of the arguement, is that the skill as it is now is worthless for PLD. It's made for casters, not us.

    They would have to give them their own separate raise, or swiftcast with it. It wouldn't work otherwise. It would useful in FATE/Hunt/other light group content, sure; but in anything else end-game (Which this game is built around, as much as people around here don't want to believe), it's worthless even with your fix.
    (1)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Asierid View Post
    I shouldn't have to explain why standing around for 8 seconds doing nothing is bad as a tank. Pretty self explanatory.

    The fact is, and whole point of the arguement, is that the skill as it is now is worthless for PLD. It's made for casters, not us.

    They would have to give them their own separate raise, or swiftcast with it. It wouldn't work otherwise. It would useful in FATE/Hunt/other light group content, sure; but in anything else end-game (Which this game is built around, as much as people around here don't want to believe), it's worthless even with your fix.
    I can think of several occasions in endgame dungeons and content where taking 8 seconds to raise a healer or even a bard or summoner would have prevented a wipe and the need to start the fight over again.
    (4)

  10. #10
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    I can think of several occasions in endgame dungeons and content where taking 8 seconds to raise a healer or even a bard or summoner would have prevented a wipe and the need to start the fight over again.
    That's questionable considering limited mp pool (which you may need mp for other duties like adds), your taking hits which can interrupt your swiftcastless raise easily, then it takes a moment for the healer to recover mp to even be combat ready, assuming the bard has mp and is capable of doing ballad at that moment. Your still looking at least 15-30 seconds of hard downtime which is usually all it takes to wipe, even if you manage to recover that can also mean significant dps loss on all ends from other potential deaths or enragement timers.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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