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  1. #1
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    quote
    Yes sorry I was mixing up Eye and Path lol. The one that never needs to be touched, if it isn't needed would be Path.

    Also, solo tanking T13 as War has been attempted by I believe it was Xenosys, and as far as I'm aware, even he couldn't do it. Perhaps it'll be easier now with the Echo, but pre-echo, it just hasn't been done, and there IS a reason for that.

    And stoxastic, no, I wont be going and playing a Pld, but I'm also not going to praise Inner Beast like it's the king of all mitigation just because it can be used 'frequently'. It's a great skill for what it is, and it's big for Warriors sure, but too many people give it too much credit as if it's all a Warrior ever needs, and that just because they have it, they don't need to be looked at, at all anymore. Getting really tired of seeing the "But you have Inner Beast!" argument coming up anywhere War tweak stuff is mentioned.
    (0)
    Last edited by Ditto; 04-23-2015 at 06:17 AM.

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ditto View Post
    Yes sorry I was mixing up Eye and Path lol. The one that never needs to be touched, if it isn't needed would be Path.

    Also, solo tanking T13 as War has been attempted by I believe it was Xenosys, and as far as I'm aware, even he couldn't do it. Perhaps it'll be easier now with the Echo, but pre-echo, it just hasn't been done, and there IS a reason for that.

    And stoxastic, no, I wont be going and playing a Pld, but I'm also not going to praise Inner Beast like it's the king of all mitigation just because it can be used 'frequently'. It's a great skill for what it is, and it's big for Warriors sure, but too many people give it too much credit as if it's all a Warrior ever needs, and that just because they have it, they don't need to be looked at, at all anymore. Getting really tired of seeing the "But you have Inner Beast!" argument coming up anywhere War tweak stuff is mentioned.
    Except solo tank T13 as WAR has been done pre-echo, and it doesn't look any more difficult than on PLD. They even had a faster clear time: http://www.twitch.tv/sartii/v/4082936

    Inner Beast is amazing because it's the same mitigation as Rampart, but you have it for every big hit along with one of Vengeance/Thrill of Battle/Foresight/Convalescence. You have at least an equal (sometimes stronger, but also shorter duration) equivalent of every PLD cooldown except Hallowed. IB = Rampart. IB+Vengeance = Sentinel. IB+Thrill isn't directly equivalent to Bulwark, but will mitigate around the same amount on one hit. The one advantage PLD has over WAR is Hallowed, but that only gets used twice and it's definitely not required, especially since WAR's cooldowns are much shorter so you'll have them all for the first, third and fifth Akh Morns, unlike Sentinel's 180s and Bulwark being useless.
    (2)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Launched View Post
    Except solo tank T13 as WAR has been done pre-echo, and it doesn't look any more difficult than on PLD. They even had a faster clear time: http://www.twitch.tv/sartii/v/4082936
    Figured it'd be Layla Bell, he's a really great WAR. Good stuff.
    (0)

  4. #4
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Figured it'd be Layla Bell, he's a really great WAR. Good stuff.
    ^ yup, Layla is really beast, amazing player~

    Quote Originally Posted by SpookyGhost View Post
    Also, I've yet to see a PLD OT parse out-do a WAR, despite all the apparent math that shows it should. I'd like to see one, though, I'm interested in the numbers PLD can push. That is, in a fight, not on a dummy.
    also dis so true
    (0)
    Last edited by Gildarts; 04-23-2015 at 03:19 PM.

  5. #5
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    You are comparing the supposedly required HP of MT and OT (that is what these numbers are). This has nothing to do with Defiance.

    10500 would be really low for a WAR MT in T13.

    Edit:

    Quote Originally Posted by Launched View Post
    Except solo tank T13 as WAR has been done pre-echo, and it doesn't look any more difficult than on PLD. They even had a faster clear time: http://www.twitch.tv/sartii/v/4082936
    Does the WAR in the VID really have 9688 hp in Defiance? That is ballsy xD. So much for "HP requirements".
    (0)
    Last edited by Alphras; 04-23-2015 at 07:46 AM.

  6. 04-23-2015 04:59 PM

  7. #7
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    So when would a tank be able to raise people uninterrupted while doing its job?

    A tanks role is to prevent your party dyeing and control the mobs it should not have raise
    Because people should not be dyeing if tank is doing its job.

    What pld do need however is a emergency cover all skill to be linked with hallowed ground
    making party immune to most things for 10 secs.
    (0)

  8. #8
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by radioactive_lego View Post
    My feeling is that it would give some parties a more realistic "second chance" if a healer got dropped, by allowing the PLD to:
    /ac "Hallowed Ground"
    /ac "Raise" <2> (assuming 4-man pt)
    Waste of Hallowed Ground imo. Also, the second tank could tank it off the PLD and the PLD could cast raise, but if both healers are down who is doing the healing? You have no MP when you come up from a Raise.

    This seems like a pointless addition to the combat.
    (0)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    besides, both healers dead is as good as a wipe. sure you raised 1 healer but then they dont have enough mp, let alone time, to raise the other without the pld who raised dies. unless you have healer lb3 ready but relying on lb is very situational that it's not practical.

    again, i will stand firm that i'd rather consider making our cures more potent and threatening as it is just fair as a means to conserve tp and utilize mp while maintaining the image of being healer friendly. they should at least do that as when the paladin is healing, he does zdps(zero dps).
    (1)

  10. #10
    Player
    Nerva3xO's Avatar
    Join Date
    Mar 2014
    Location
    Grinadia
    Posts
    22
    Character
    Nerva Augustus
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    This game already has plenty of in combat rezzes, most other mmos that I have played at least, only have 1 per encounter. Between the 2 healers, and the lvl3 healer limit break you can continue to get a failing raid member up. The only real limit being the sickness mechanic. In 4man groups I can see the advantage but it would imo be op for raids. And not something that is honestly needed in a 4man imo.
    (0)

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