Reduce the size of their market by stopping players from buying gil. At a certain point, it becomes too costly for them, gil becomes expensive to compensate, even fewer players buy, and eventually RMT dries up.
I can't see that happening. That part didn't happen in WoW if the number of sellers is anything to go by.
In FF the players are buying because the nature of the markets in FFXIV makes tempting to buy. It's expensive to reach 4 star crafting and the materials are relatively rare, so the sellers charge (understandably) a high amount for their wares. New player that wants a shortcut to be able to run endgame content or do endgame crafting? Buy gil and pay for the 110 gear or melded foragers set or melded artisan's set.
So do you make the crafting more accessible for players to increase the number of crafters selling? That might help a tiny bit, but probably not enough to be noticed and truth be told. Some players are going to want a shortcut no matter how easy you make it.
The right click > Report Spam option that automatically blacklists would be nice. Couple that with a limitless blacklist and an idea that was mentioned earlier to notify GMs at a certain threshold of reports (or hell, even temp lock the account if 100+ reports are received) and you may see some improvement.
The friend request thing though, this is going to be unpopular, but maybe make it so you can't use certain social features (friend requests, /tell) until you hit a certain level (10?).
I did a quick search and found that they had implemented a right click > report spam during Burning Crusade that apparently did some good.I'm curious as well, because a friend of mine who played WoW since Vanilla has mentioned that WoW DID in fact used to have similar RMT problems and connection issues. Yet they managed to stamp it out completely in certain servers.
Edit: saw the explanation posted before me. Nvm me.
Last edited by Teryaani; 04-14-2015 at 04:45 AM. Reason: Post conservation
Insanity is a gradual process, don't rush it - Ford Prefect
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