
Originally Posted by
Wournsfeik_Untawhasyn
Okay, actual serious post time.
Relic was designed to be 'Time versus Difficulty', it's the extreme end of the Time Spectrum. Is the RNG associated with some of the steps punishing? Sure, but y'know, it's really the only solid example of 'hahaHA, RNG has screwed you' in this game. Raids at the extreme end are similar, but only when the weekly lockout is a thing. After that nobody cares. The thing is the reason this argument is used is it's not worthless.
You have three/four options for gear:
1. (Low Time, High Cost): A Crafted Weapon, pentamelded if you care.
2. (Middling Time, Some Cost, High Skill): Coil Gear, RNG-y but if you have T13 on farm, it'll drop eventually
3. (High Time, Some Cost, Low Skill): Relic Weapon, still RNG-y but only during specific sections, designed to be pure grind out of the request for some high end grindy content not unlike Trial of the Magians.
4. (Middling Time, Some Cost, Low Skill): Your Tome Weapon. Not hard to get, perfectly serviceable even if it's not BiS.
Considering you have three other options: then Relic as it stands now is not terrible (and yes, I spent about 1 month on 1 Atma prenerf, I remember that frustration. I'm glad the drop rate is higher, but I also remember how good it felt to get that last one)