Good points Giantslayer.
I'm still skeptical, but I really hope that this Specialist system turns out the way you're saying, and it sounds like it might be, from the latest Live Letter. 2 key things:
1. I completely agree that our current Crafting was very "harsh" for players who didn't have Max Crafts in All Crafting Classes (to have access to all the Cross-Class Skills), and those that couldn't afford to do Penta-Melds / Quad-Melds for their gear. (I have all Crafts maxed a long time ago, but I still agree with this; I know plenty of players that got discouraged and decided to just give up on Crafting because of this.)
2. So if the new System is akin to players gaining "Specialist Skills" that is the equivalent (or maybe even slightly more potent) of our Cross Class Skills for those of us that are Omni Crafters, then, I'm fine with that. For example, if, say, the Specialist System grants a Crafter (who didn't Max all Crafts) to get a "Rapid Synthesis II" or like a "Byregot's Blessing II" type of skill, where it's as if they "earned" Byregot's Blessing, but without needing to take that separate class to 50, I'm fine w/ that.
It lets players who can't spend all that time / money to be competent. Kinda like the new Artisan's Gear they introduced for Trade-In Items (No Need to Materia Meld). It's not as good as gear you Multi-Meld, but it's close enough that players who can't afford it can craft higher level things.
Only time can tell, but I think if it's along these lines (above), I'd be relieved and think it's cool to make it more accessible to players.
If you look at the other side: The Battle equivalent would've been forcing all DoW / DoM to level All Jobs to 50, to get "required" Cross Class Skills to be "legit" in Final Coil of Bahamut, etc. That would be brutal and unfair, forcing a player who might enjoy, say, Scholar, to have to level ALL Jobs to 50, get all the Cross-Class skills and then be relevant.



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