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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by giantslayer View Post
    In short: Specialist = casual crafters can pick 3 classes to not suck in, not that hardcore crafters can only access recipes from 3 classes.
    Well, there's a bit more to it than that. Specialists will have access to unique skills which may make crafting a lot easier than simply cross-classing everything. After all, there needs to be benefits for players who have already got every class at 50+.

    However, none of this really matters. As mentioned, part of the scrip system will allow you to swap your specializations so it won't be a permanent choice if you don't want it to be.
    (0)

  2. #2
    Player
    Zanarken's Avatar
    Join Date
    Mar 2015
    Posts
    44
    Character
    Big Benny
    World
    Brynhildr
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Lemuria View Post
    Well, there's a bit more to it than that. Specialists will have access to unique skills which may make crafting a lot easier than simply cross-classing everything. After all, there needs to be benefits for players who have already got every class at 50+.

    However, none of this really matters. As mentioned, part of the scrip system will allow you to swap your specializations so it won't be a permanent choice if you don't want it to be.
    I've heard there is a long cooldown if one decides to swap specializations, which makes sense otherwise why have specializations at all?

    I'm really conflicted as to how we should perceive the new specialization system. I mean, what is there to get excited about for existing crafters?

    * A more casual friendly crafting environment means, more competition = less profit

    * Limitations that don't exist now, hampering freedom

    * New abilities to make crafting easier, which again means little to existing crafters

    The only thing I have heard that is exciting for crafting is that many crafting items will be BiS or equal to BiS raid drops.
    (1)
    Last edited by Zanarken; 04-13-2015 at 07:43 PM.

  3. #3
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Zanarken View Post
    Stuff and things
    Oppose to what? The system we have has time limits placed upon us via gathering classes for materials which with time invested overcomes it as well if you do not outright purchase them. The freedom you assume is actually only the freedom to be like everyone else, not that you can craft everything. So if everyone can still craft the same recipes specialists or not we are still in the same vein and you haven't lost the freedom but if there are specialist only recipes I have yet to hear of them. Mats might be a different story as favors are going to really shift peoples abilites to decide which material is important so gathers will have more vital daily choices then crafters that can effect their overall profit.

    And "easier" has a requirement of balance. The easier something is the higher the bar of difficulty will rise when the devs want something hard. Masterbook 2 is a shining example as they made its requirements outside of our available stats which is why we had to manipulate and stall for rng. I would be more worried about the value of old things then new because the market is very fickle and markets will die unless they built in a use for low level materials.

    But change is coming and that isn't a bad thing new people will make money, old might not make as much but such is the cost of progress. I doubt it will be so drastic. The game is afoot which always makes me excited.
    (0)
    Last edited by Sakasa; 04-14-2015 at 12:09 AM.