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  1. #21
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Nothing is better than having someone attack others and then claim they're being attacked in the very same message. It's amazing!
    Still, I doubt they'd put something like this in simply because of development time. Considering they're bumping into technical problems with expanding inventory, I'd also wager this game's put together with sticks and hope, which means everything they do has a lot of considerations into if it could be even implemented. Adding another type of class, even with infinite time, might straight break this thing.
    (0)

  2. #22
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I would like this a lot. However if there are traits to say, become a vampire, I would hope there could be traits to get a Garlean third eye somehow. I really want one for my character.
    (3)

  3. #23
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I really like this idea. It'd be great if it was implemented in some way.
    (1)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  4. #24
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    It's a very cool idea, but SE wouldn't do anything like this. They won't even do something as simple as add an icon for roleplayers to be displayed next to their name so they can tell each other from other people, so something like this is very unlikely.
    (1)

  5. #25
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Titor View Post
    I would like this a lot. However if there are traits to say, become a vampire, I would hope there could be traits to get a Garlean third eye somehow. I really want one for my character.
    pretty sure those are genetic, like padjal horns or the Allagan eyes. Meaning we ain't getting them (though the latter is just red eyes so bad example there :P)
    (0)

  6. #26
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MidniteMixxy View Post
    That way, if (dancer) doesn't get to appear in FF14, players can still enjoy the gear and lore.
    DO NOT SAY THAT. Dancer will come as a job in XIV!

    ...Please SE?
    (1)

  7. #27
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by File2ish View Post
    DO NOT SAY THAT. Dancer will come as a job in XIV!

    ...Please SE?
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    (0)

  8. #28
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Balipu View Post
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    Never played FFXI did you? They're one of the most mobile classes in that game, and that game would probably serve as the template for FFXIV's version (cuz it would adapt very easily, they'd just have to decide on what role it should be focused on)
    (4)

  9. #29
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    But we already dance in team jump rope.
    (1)

  10. #30
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Balipu View Post
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    Dancer has been a job in the FF series since FFV if I recall. Dancer can be implemented in many a variant of any of it's prior implementations from the series (or have a new spin of it's own for XIV).

    For example, in FFXI (I mained DNC and Red Mage) Dancers were a sort of frontline Damage Dealer and Support/Healer that strictly used TP. Dancer's deal quite a good amount of damage and used TP to heal/buff themselves and the party and debuff enemies through dances (Curing Waltz, Drain Samba, Haste Samba, Quick Step, Wild Flourish, etc.). They mainly used Daggers, and eventually got native dual wield like Ninja had. If they sort of base DNC like FFXI's it could easily be a DPS with support abilities similar to how Bard is in this game (DPS with MP/TP refresh and magic defense debuff as songs. Dancer could have like Drain Samba that acts like a weaker Bloodbath, Aspir Samba to help refresh the Tank and Bard MP, and another one that isn't Haste Samba because the devs don't want to give us haste).

    Or they could take a note from other games, like FF Tactics Dancer was more strictly of the support role of the debuff sort. If you did one of their dances they would continue the dance until you say to stop, each dance had it's own effect as well (one did damage, another drained enemy MP, I think one inflected Toad, etc.). They could take this concept and make Dancer like a healer. Say it has regular cures (Curing Waltz) and can do an AoE HoT that works similar to bard songs (drains MP, or TP if cures use MP).

    There are a lot of possibilities and ways to implement the job just looking at the series history.

    Also one does not merely stand still while dancing, dancing keeps you mobile right? I mean if a Bard can sing while dodging Landslides, I'm pretty sure a Dancer can tango around Titan's attacks. Hell, Black Mages and White Mages need to stand perfectly still to cast their magic, and you're telling me a Dancer wouldn't be able to dodge while dancing? In FF Tactics Dancers could move around while dancing (it was persistent until you canceled it), and dances weren't always a persistent ability in the job's many iterations. Just throwing that out there. :P

    EDIT: And the least likely job(s) to make an appearance in this game, in my opinion, is Onion Knight and Freelancer. Never gonna happen.
    (3)
    Last edited by File2ish; 04-13-2015 at 08:02 AM. Reason: Added EDIT and fixed a couple typos (like removed bad apostrophe placement).

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