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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Balipu View Post
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    Never played FFXI did you? They're one of the most mobile classes in that game, and that game would probably serve as the template for FFXIV's version (cuz it would adapt very easily, they'd just have to decide on what role it should be focused on)
    (4)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Huh, can't believe I missed this thread. I like the idea, but will vehemently oppose it adding extra stats. Leave it as fluff and stuff to do outside of the normal grind, so that people that care about that sort of thing will enjoy themselves while those who don't are not forced to take part in it to be optimal.

    Quote Originally Posted by kyuven View Post
    Never played FFXI did you? They're one of the most mobile classes in that game, and that game would probably serve as the template for FFXIV's version (cuz it would adapt very easily, they'd just have to decide on what role it should be focused on)
    Except XI's Dancer was a bit of a mess for almost everything that was not soloing (and even that was a combination of DNC's innate evasion traits, its high ranking with daggers, their native heals that could not be prevented by most mobs and subbing NIN for Utsusemi). Melee healers don't work, so it can't be that. Debuffing is a tertiary element (that happened to be the only reason dancers existed in most console FFs), so it can't be focused on that either. It's one of those few jobs that are legitimately difficult to fit into the game as is.

    I'll concede it may be possible. Just not in a way most expect (someone on these forums suggested a variation of NIN mudras/Steps as heals).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)