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  1. #301
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ZephyrZ View Post
    It was never said specialist was linked to actual recipes, that was nothing more than an assumption others made. It also wasn't mentioned this time, so it may or may not be true. Means that it is still worth leveling at least one alt to 50.
    It was said in the Famitsu interview. There are two translations out there for that interview and they both rendered it approximately the same:
    http://www.reddit.com/r/ffxiv/commen...ast_interview/
    "With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist."
    http://www.bluegartr.com/threads/125...29-Translation
    "After you finish training, you'll be able to choose a profession to qualify as a Specialist which may provide a special action or special recipes."

    I'd like to think that was something misspoken and that recipes are not included. The Live Letter is really a much more formal channel than an interview, so I would place more weight on the Live Letter.


    Quote Originally Posted by ZephyrZ View Post
    This seems a lot like everyone will have let's say 12 available cross class skills and 3 available specialist skills. Meaning specialist is mainly used to give more available options when it comes towards crafting rotations.
    I don't expect it to be worth it to have Alts. I can basically guarantee you the Specialist abilities will NOT be cross class. The whole point is to get away from the current system where crafters who don't extensively cross class are useless. Those of us who have all the cross class skills and can craft top level stuff currently should still be able to continue to do so at a comparable difficulty in classes we are not specialized in.

    Think Specialist system = boost for casual / single-class crafters.
    (1)
    How To Train Your Faerie
    http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide

    Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
    http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking

  2. #302
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by giantslayer View Post
    Think Specialist system = boost for casual / single-class crafters.
    The more I'm seeing the more I'm thinking this is the way it is intended... and frankly I approve if this is the case. If it means more people will craft because they need only level 1-3 specific crafts they'll find useful then to me that opens up the market board to more people that are willing to buy ingots, leathers, and cloths for the things they aren't specialized in.

    Hopefully this is one step of many toward making crafting more useful and increasing the demand on the market board.
    (0)

  3. #303
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ..
    So long as the specialist thing allows for exclusive recipes and skills exclusive to that class only, I don't see too much of a problem. Having three specialization is enough for you to take what you want toward your main (say, CRP and LTW for my bard) and a third such as culinary. Especially if they have raid-worthy equips like I mentioned before.

    Worse case scenario? It becomes a repeat of what we have now; crafted armor is next to useless except for glamour (or kirimu coat 2.0 if itemization is that bad). Weapons have no place except for glamour and GSM becomes master race (again) because of accessories. Making the skills cross-able would also be a bad idea since one will inevitably become better than another while others remain useless (looking at you LTW)
    (0)

  4. #304
    Player
    ZephyrZ's Avatar
    Join Date
    Mar 2015
    Posts
    63
    Character
    Incredible' Hulk
    World
    Lamia
    Main Class
    Thaumaturge Lv 15
    Quote Originally Posted by RiceisNice View Post
    So long as the specialist thing allows for exclusive recipes and skills exclusive to that class only, I don't see too much of a problem. Having three specialization is enough for you to take what you want toward your main (say, CRP and LTW for my bard) and a third such as culinary. Especially if they have raid-worthy equips like I mentioned before.

    Worse case scenario? It becomes a repeat of what we have now; crafted armor is next to useless except for glamour (or kirimu coat 2.0 if itemization is that bad). Weapons have no place except for glamour and GSM becomes master race (again) because of accessories. Making the skills cross-able would also be a bad idea since one will inevitably become better than another while others remain useless (looking at you LTW)
    Actions? Sure that's fine.
    Recipes? NO! Why force us to make alts, defeats purpose of armory system.
    (0)

  5. #305
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    What I'm hoping for out of specialization is something as simple as this.

    You specialize in Carpenter? Now all your lumber synths produce 2 lumber per synth, and it uses the same exact shard/crystal/cluster and material requirements.

    A perk as basic as that would not discourage people who might want to be everything but can't but it would also offer a clear advantage to a specialized crafter who can now produce with double efficiency.

    Time will tell though but in all honest, 3/8 isn't that bad and I mean it's not going to be easy to gear up 8 crafts since they are using unique pieces of gear again lol. Then there is also tier V materia to worry about, that's gonna be a nightmare so personally for me I can't even imagine gearing up 3 armor sets for 3 crafts that I specialize in, that would cost so much gil most likely lol.
    (1)

  6. #306
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Airget View Post
    You specialize in Carpenter? Now all your lumber synths produce 2 lumber per synth, and it uses the same exact shard/crystal/cluster and material requirements.
    That'll effectively gimp your unspecialized crafts..
    If that happens, I see lumber prices dropping to 70-80% mat cost by the specialists.

    Say it costs 100k to produce, on MB, specialists will be listing them at around 70-80k. If you're not specialized, then what do you do? Just buy off the MB, it's cheaper.
    It also means that you won't be able to compete in any market other than the one you specialized in.
    (0)

  7. #307
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ZephyrZ View Post
    Actions? Sure that's fine.
    Recipes? NO! Why force us to make alts, defeats purpose of armory system.
    You'd need an alt if you wanted to access every single recipe at a single given time. You can still change your specialization and having your choice of 3 out of 8 would allow for some diversity in the market, assuming the don't follow same trend as 2.0 with body pieces/weapons being useless or GSM accessories being master race for progression clears.
    (0)

  8. #308
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ZephyrZ View Post
    Actions? Sure that's fine.
    Recipes? NO! Why force us to make alts, defeats purpose of armory system.
    I agree with RiceisNice. So long as the recipes provide relevant weapons and gear the market demand should be high enough that the people wiling to level alts (the minority) won't be able to single-handedly control the entire market as they currently can do now.

    I don't feel like I'm being forced to level alts. I feel like I have a reason to make arrangements with the other crafters I've befriended on my server so that we can benefit from complementing each others specialization. The people howling that they are being forced to level alts are doing so on a personal restriction they place on themselves.
    (0)
    Last edited by Sibyll; 04-13-2015 at 04:26 AM.

  9. #309
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    The people howling that they are being forced to level alts are doing so on a personal restriction they place on themselves.
    That's very true, but it's also a valid concern.. Where is this "Armoury" system going?
    I really enjoy being able to make everything I ever need on my own, that independence is what keeps me progressing through my crafting classes, it's not even about competing in all markets or dominating them, there's not enough time in a day to make enough gear to control the entire market anyway... But not having my name stamped on all my gear, or not being able to make full gear for my combat classes and having to ask people to make it for me etc.. is just too much hassle. Not that I can't get it done, I'd just rather do it myself. I like that freedom.
    (1)

  10. #310
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GenJoe View Post
    That's very true, but it's also a valid concern.. Where is this "Armoury" system going?
    I like the freedom as well. It's possible they are realizing that the Armory system doesn't turn out well for the market board when all the dedicated crafters can be every crafter/gatherer. They'd need to modify something so that it's more beneficial to focus on one crafter rather than be everything, as right now crafters are Jack of all trade, Master of All.

    Armoroy system works for DoW/DoM because even though you can be every class that doesn't necessarily mean you are going to be equally geared and proficient with every class. With DoH/DoL if you are geared and proficient with one then you are equally proficient, and likely geared, with all the others. This leads to a saturation of DoH/DoL classes that you'd never see being a problem with DoW/DoM.

    Right now there really isn't any incentive for a crafter to focus on a couple of crafts. If you were to do this you are only putting yourself at a disadvantage.
    (0)

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