Just finished leveling/gearing my alt in supra and unlocking 4* for everything, Lucis next, then we'll find out you can specialise in everything on 1 char xD
Just finished leveling/gearing my alt in supra and unlocking 4* for everything, Lucis next, then we'll find out you can specialise in everything on 1 char xD
Wouldn't surprise me if Specializations are Jobs for DoH. GSM is Marauder what GSM-Specialist is to Warrior. If they limit cross classes skills to 2-3 classes like Jobs are then I think that'd add some much needed variety between the crafting professions.
Also, you must really like crafting. The MSQ is enough reason for me to not level an alt.
With the new information coming out about Isgard's accessibility (I think we can still access Ishgard without 2.55 story being done) I'm willing to take the risk and just get my alts up to builder status.. then maybe just the token gear to prepare. If anything, I'll still have all the desynths covered![]()
MSQ isn't too bad on an alt. 2.1 through 2.55 takes around 20 hours if you have a tank or healer
Confirmed max 3 classes to specialize in, meaning we need 3 alts. What a bloody waste of time.
Edit: From my understanding however, it seems as thought we won't need alts. Specialist does not introduce new recipes. Those are tied to level. All it introduces are unique skills to choose from. If that is the case, we may no need alts. But correct me if i am wrong please.
Source: The live letter that was released this morning. I can understand some Japanese. Not fluent tho.
Last edited by ZephyrZ; 04-12-2015 at 03:32 AM.
Source? Don't really see why you'd need alts either way.Confirmed max 3 classes to specialize in, meaning we need 3 alts. What a bloody waste of time.
Edit: From my understanding however, it seems as thought we won't need alts. Specialist does not introduce new recipes. Those are tied to level. All it introduces are unique skills to choose from. If that is the case, we may no need alts. But correct me if i am wrong please.
Edit: Thanks for the source.
I just wanted to expand on my previous comment. In the amount of time 3 crafters would spend leveling 2 alts to have all the specializations on a single account wouldn't it be more efficient if those 3 crafters worked together and each focused on 2-3 complementary specializations and made enough mats for their circle as a whole?
Last edited by Sibyll; 04-12-2015 at 04:53 AM.
Ahh perfect, I already had plans to have 3 characters since it looked like a nice number to go with the desynth limitations.. guess I'll just have to keep working on my alts then.Confirmed max 3 classes to specialize in, meaning we need 3 alts. What a bloody waste of time.
Edit: From my understanding however, it seems as thought we won't need alts. Specialist does not introduce new recipes. Those are tied to level. All it introduces are unique skills to choose from. If that is the case, we may no need alts. But correct me if i am wrong please.
Source: The live letter that was released this morning. I can understand some Japanese. Not fluent tho.
It's definitely not what I had predicted earlier, but this is a substantial departure from what was said in previous interviews where they had said new recipes would be linked to the Specialist system (which they are NOT saying here). What it sounds like is for classes you are not specialized in, it'll be about what we are used to in terms of hardcore crafting rotations needing all the cross class skills. The Specialist system will give skills powerful enough to make up for not having all the cross class skills.A8: The specialist system is a new system for Disciples of the Hand, and you’ll be able to undertake a quest to become a specialist from level 55. It’ll be possible to become a specialist in three classes of your choice. By using “scrips” you’ll be able to change which classes you specialize in afterwards. By setting a specialist class, you’ll be able to learn special actions. Currently, in order to make some of the higher difficulty recipes, there is a necessity to level various classes for their actions, and we feel that the difficulty has spiked a bit. We plan to improve this through the specialist system, so you can think of this system as something that will allow you to broaden your options by either playing as the classes you really like or enabling you to use all of the classes.
How To Train Your Faerie
http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide
Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking
It was never said specialist was linked to actual recipes, that was nothing more than an assumption others made. It also wasn't mentioned this time, so it may or may not be true. Means that it is still worth leveling at least one alt to 50. This seems a lot like everyone will have let's say 12 available cross class skills and 3 available specialist skills. Meaning specialist is mainly used to give more available options when it comes towards crafting rotations.It's definitely not what I had predicted earlier, but this is a substantial departure from what was said in previous interviews where they had said new recipes would be linked to the Specialist system (which they are NOT saying here). What it sounds like is for classes you are not specialized in, it'll be about what we are used to in terms of hardcore crafting rotations needing all the cross class skills. The Specialist system will give skills powerful enough to make up for not having all the cross class skills.
Last edited by ZephyrZ; 04-12-2015 at 05:26 AM.
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