Page 28 of 34 FirstFirst ... 18 26 27 28 29 30 ... LastLast
Results 271 to 280 of 429

Dev. Posts

Hybrid View

  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LineageRazor View Post
    You're thinking like a commercial crafter, one who's serious about crafting and devotes a large percentage of their game time to it.
    This is more or less the scope of the discussion though. Right now, a lot of items are straight up worthless as NQ to the point that it's HQ or bust (especially the offhands and platinum accessories). If we're going with bare minimums, sure, but you'd still need something like PbP for some of the furnishing recipes, and you'd have to forecast whether or not you can finish a craft with only the default synthesis abilities.
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    I thought the wording of my post made it clear what type of crafters I was talking about? :S

    Quote Originally Posted by LineageRazor View Post
    For THESE people, being able to craft HQ 100% of the time is not at all necessary, as long as they can get that one HQ after a couple tries they're satisfied. For such people, most, if not all, of the level 50 cross-class skills are a luxury, not a necessity.
    These are the type of people who attempt 1 4* craft and fail badly due to lack of gear, cross class skills or poor rotation.

    They then spam forums like this saying how bad the "RNG" is in crafting.
    (0)

  3. #3
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Well more information on this was already posted on the 11th. The specialist system from what Yoshida says, will not actually be a restriction on how many lvl50 crafts you have. It will address the issue of having to level all of them, just to make high level crafts. You still however have the option to take them all to 50. If anyone caught that, my bad, but somehow I missed it myself.

    Now to speculate on what that "special actions" will be. Probably a way to do a craft as say, GSM that would require BSM and ALC leveled, but instead wont have to, or something.


    A new system called “Scrip” will be added in 3.0. Up until now, Disciples of the Land and Hand had to meld their gear if they wanted to partake in high-level gathering and crafting. However, with the “Scrip” system, you will be able to trade them for new gear. Therefore, Disciples of the Land and Hand will no longer be forced to meld their gear. Players who wish to stay ahead of the pack will still be able to meld their gear. Those who meld their gear will be able to craft faster than those who collect gear through the “Scrip” system. The main point of this system was to offer multiple ways to upgrade gear.

    Q8: Can you tell us the details of the specialist system?

    A8: The specialist system is a new system for Disciples of the Hand, and you’ll be able to undertake a quest to become a specialist from level 55. It’ll be possible to become a specialist in three classes of your choice. By using “scrips” you’ll be able to change which classes you specialize in afterwards. By setting a specialist class, you’ll be able to learn special actions. Currently, in order to make some of the higher difficulty recipes, there is a necessity to level various classes for their actions, and we feel that the difficulty has spiked a bit. We plan to improve this through the specialist system, so you can think of this system as something that will allow you to broaden your options by either playing as the classes you really like or enabling you to use all of the classes.
    (0)
    Last edited by Twilite; 04-17-2015 at 03:23 AM.

  4. #4
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Twilite View Post
    The specialist system from what Yoshida says, will not actually be a restriction on how many lvl50 crafts you have. It will address the issue of having to level all of them, just to make high level crafts.
    That was the stated intent from the very beginning... but I'll believe it when I see it.
    In the mean time, I'm still working on my alt.. worst comes to worst, I'll have a secondary crafter with 3 more desynths and a name tag that'll be harder to trace back to my name on the MB..
    (0)

  5. #5
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    this sounds like a terrible idea for a completionist like me.
    Just rejoined recently...but it looks like I might be leaving again soon.
    (0)

  6. #6
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Haven't read the entire thread, but I'll put in my two cents that as a casual crafter the idea of specialization highly appeals to me.

    I understand that the armory system encourages diversification, like on combat classes, but combat classes require only a couple jobs at a moderate level. It encourages the player to branch out and dabble, but not master. The current crafting system demands that every DoH be fully capable at everything. You may as well merge them into a single job that can do everything, and this, I feel, defeats the purpose of a system that encourages you to switch between roles.

    I'm fine with dedicated crafters being able to tackle all crafts, just as dedicated raiders can opt to level and gear every combat job. But I would be a lot more interested in crafting if allowed to work at a capable level in a handful of crafts.
    (3)
    Last edited by Viviza; 05-04-2015 at 01:04 AM.

  7. #7
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I still don't understand this new specialist system :/ .
    (0)

  8. #8
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    If it's truly what Yoshida has stated and doesn't deviate from it, you have nothing to get, it'll just be a way for people to craft hq without having to have all the cross class skills.

    i.e. If you're interested only in GSM/ALC/CUL then you can just level those 3 and you'll be granted strong skills that will let you make hq items on those three after you pick up specialization and you can do without the cross class skills (CS2, Ingenuity2, Byregot's, PbP,RS) etc.

    However, if you have trouble believing every word he said, and are skeptical that specialization may also come with recipes, then it's worth making an alt so you can cover 6 out of the 8 specializations.. I myself also belonging to this group of skeptics.

    Btw, if you're spending 10 mil to level up a new builder, you're spending way too much.. You can actually make money depending on what you choose to craft for exp, sure leves are a little quicker, but it's a lot more profitable to just grind out hq mats and selling them.
    (1)

  9. #9
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    According to this older interview, specialization will give you access to new skills and recipes.

    https://www.reddit.com/r/ffxiv/comme...east_interview

    If this is true, the big question is whether we'll still have access to those recipes if we were to change our specializations. If we get to keep them, we could simply craft the items the old fashioned way.

    Keep in mind, however, that some of the information in that interview is known to be incorrect (such as specializations opening at level 60), so things might have changed.
    (0)
    Last edited by MN_14; 05-31-2015 at 05:09 AM.

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    They made a slide for it during a live letter, so I'll believe what's on the slide to be a 90% certainty.
    (0)

Page 28 of 34 FirstFirst ... 18 26 27 28 29 30 ... LastLast