Quote Originally Posted by DragonFlyy View Post
Logic.
To begin with, even if scalable instanced housing was never in their design spec, the current system should have been designed to create wards on-demand, with each new ward taken from a data-center specific quota (which could be increased over time). If there are worlds (not going to call them servers, because each is actually a server cluster linked to the other worlds) with empty or mostly unused housing wards, the resources being used to maintain those empty zones should go towards maintaining a new ward on a more populated world.

I think what they want is for housing to be a contributing factor to the evening-out of world populations, but it's not nearly enough of a motivator on its own. And who would even want to leave a world like Balmung or Gilgamesh (except to go to the other)?