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  1. #21
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Housing issue is a bit bad here, the system isn't really special and imo its pros are considerably out weighed by its possible cons. I thought when they were going to do neighborhoods it was going to be more like a mix of phase shifting and one zone(like WoW's Farm/phasing, where your plot would be in your phase and all the other plots not used by you would be other player's). That way you never have zombie districts or limited choices since it always packs the district you are in around your own house (attempts to at least).

    At this point unless they can go hybrid I just want to have/see more value in going even further instanced, you can get far greater customization that way - like a Rift or Wild Star. Which was my preference in the beginning anyway, wanted to see FC with a dock, chocobo farm (actual stables, not an animal abuse box), and a FC castle and player city like possibility, AoC (given enough money ofc lol). Perhaps they could make a FC instance system and a Dark Cloud (level 5) sort of player housing with NPCs in current districts, that would crap on WoW's Garrison system lol ("FFXIV gives you an entire city to customize and develop").

    While I'd like much greater customization (personal zone) just fixing the demand would be a fantastic - it is personally sad to think SE keeps adding content to a system that can be dominated by a single account (I know of a few players who own 5 houses, just one account/person) and will significantly reduce the value and desire to join new upcoming FC as they are out of content and high player valued aesthetics (aesthetic status symbol, generates income, has/will have associated exclusive game content).

    Would love to play house in FFXIV, love SE visuals, but overall the system feels a little hastily put together and F2P games having better options makes me feel a little sad. It takes a lot of resources and time to develop big systems I get that, but I dislike the feeling they are satisfied and 'finished' with what (i m o) feels like a mediocre system. The silence and most recent words are unnerving ("it is a concern and we are actively looking into a solution" would be great lol).

    Imo.
    (2)
    Last edited by Shougun; 04-12-2015 at 04:42 AM.

  2. #22
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Grimmel View Post
    Balmung is also my home server since Beta. (This is my second account that I post on.) And like I mentioned before; Server transfers need to be restricted if not completely stopped to over populated servers like Balmung/Gilgamesh/other servers. I can't begin to count how many "New to the server looking for a FC/LS" Party Finders or shouts I've seen the past few months..
    I disagree. What if veteran players want to get friends to start playing? Should they have to start over, or leave their in-game friends behind to go to a less-populated server? People want to go where there are people. It's only natural.

    Gilgamesh isn't "my" server. I don't claim any ownership of it, nor do I think the ability to play on Gilgamesh server is a "privilege" that should be kept exclusive to the people already on it. New players are the lifeblood of an MMO, not to mention an important part of the economy, so keeping players from starting new characters at all on the more densely-populated worlds is practically begging those worlds to die out.

    Since housing is by character, not by account, it's more than possible for one account to have up to eight houses on a single server (pretty sure at least one person has done it, too). Add in that there are many FCs with multiple houses to their names, and the problem only gets worse. All the devs have done so far is try to stick band-aids on their myriad scalability issues, rather than actually addressing them in a meaningful way.
    (2)

  3. #23
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Zelas View Post
    To me, it makes no sense people can't make new characters on the server, but can actually transfer freely from another server. If they want to lock the server, they need to actually LOCK it. No new characters OR transfers.

    They can't fix an issue with only a half solution.
    Agreed. Thats exactly what needs to be done.
    (1)

  4. #24
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by TinyMonster View Post
    We shouldn't have to change severs which means family, friends, FC mates for a feature in the game that should be available to everyone.
    The problem is that many people keep joining the full servers despite them already being...full.


    Small wonder that the wards are filled if everyone only wants to join the big servers.
    (0)

  5. #25
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by DragonFlyy View Post
    Was stated recently that since most servers have available housing, they feel it's fine the way it is.
    ok, then the over populated server are screw because .... low population server didn't have all them house sold yet?
    on ragnarok last time i did check only 2 house was remaining, one L and one M. (for the M someone probably did drop) but still, it's a huge trouble that most person of the server are not able to own him house. same, one question disturb me, why not have create a personal room service inside the adventurer guild, since this one is instanced already. for allows every one to have acces to housing in some way.

    Quote Originally Posted by Aeyis View Post
    The problem is that many people keep joining the full servers despite them already being...full.


    Small wonder that the wards are filled if everyone only wants to join the big servers.
    or simply people joining friend on the well established server, no? i means you don't expect guild to drop them rang, guild bank and house simply for migrate, right?
    (0)

  6. #26
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Fenral View Post
    I disagree. What if veteran players want to get friends to start playing? Should they have to start over, or leave their in-game friends behind to go to a less-populated server? People want to go where there are people. It's only natural.
    The reason people can't create new characters on full servers is because there are literally too many people on at this point. If you limit or cut off server transfers to highly populated servers, eventually these restrictions will die down and people will be able to make new characters on over populated servers again. So yes, this will allow people who are just starting to play with their veteran friends and save them from having to waste $18 to transfer one character to their friends server.
    (2)
    Last edited by Grimmel; 04-12-2015 at 05:00 AM.

  7. #27
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Grimmel View Post
    The reason people can't create new characters on full servers is because there are literally too many people on at this point. If you limit or cut off server transfers to highly populated servers, eventually these restrictions will die down and people will be able to make new characters on over populated servers again. So yes, this will allow people who are just starting to play with their veteran friends and save them from having to waste $18 to transfer one character to their friends server.
    If by "limit" you mean properly incentivizing people to leave (by, say, creating a new designated RP server with a free transfer window) and adding some sort of world pass system that would still let players transfer to a full server if someone there gives them a (quantity-restricted) code off of MogStation... I could go with that.
    (2)

  8. #28
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by silentwindfr View Post

    or simply people joining friend on the well established server, no? i means you don't expect guild to drop them rang, guild bank and house simply for migrate, right?
    People reroll on other servers all the time in other mmos. Or pay for server transfer if they are too attached to their character. That's in games where transfering costs 2-3 times as much as it does here.


    This topic has already been argued to death. But anyone that joins a server that is already full, by putting in effort to bypass the character creation restrictions doesnt have much of an argument here.


    Quote Originally Posted by silentwindfr View Post
    but still, it's a huge trouble that most person of the server are not able to own him house. same, one question disturb me
    Most people dont even want or care about having a house. And plenty of those that do only have/want one for fast access to retainer/mb/less lag during crafting.
    Houses arent as remotely required for enjoying the game as many seem to claim. (for the majority of the game's playerbase)
    (0)
    Last edited by Aeyis; 04-12-2015 at 05:12 AM.

  9. #29
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    I feel like there should be some sort of incentive to go from having a house to not having a house. As it stands, there are plenty of players that own a house, but don't really do much with it. But since they already have a house, there is no reason for them to give up the plot since there is no downside to having an unused house once already owned.

    Having some sort of overtime cost to the house would provide some incentive for people to give up plots that aren't being used.

    Another solution (that doesn't directly involve adding more plots), would be to increase the permission system for housing. So that a group of friends can share a single house with everyone having full permissions to modify and use everything in (and outside) the house. There are several instances where friends want to use the same house (exclusively between them), but don't want to be in thier own free company purely for that reason.
    (4)

  10. #30
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aerowaffle View Post
    Another solution (that doesn't directly involve adding more plots), would be to increase the permission system for housing. So that a group of friends can share a single house with everyone having full permissions to modify and use everything in (and outside) the house. There are several instances where friends want to use the same house (exclusively between them), but don't want to be in thier own free company purely for that reason.
    A pretty good idea, that. It would also be a solution for anyone wanting to have a shared house with their eternal bond partner.
    (1)

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