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Thread: Fix Sumnmoner

  1. #51
    Player
    Razard's Avatar
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    Apr 2014
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    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    Why are you people even wasting your time mocking requests to change smn by people who play it and obviously want it changed?

    There are legitimate flaws with the job other than the obvious Egis and shared class structure of ACN.

    Stop trolling.
    Here's a game for you. Check all of Akizas posts, control+f the words Summoner or SMN and see how many results you get. The answer may surprise you.

    Have fun.
    (7)

  2. #52
    Player
    Hagen's Avatar
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    Jun 2013
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    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The thing is, even if we get 3 new summons, the gameplay won't change, there will be one egi that dominates the others. We need a way to swap and combo summons, like a pet rotation or something. Or some new summon related stack system that increases the more we summon and we use it for stuff like Enkindle. The recast on Enkindle is so big and it isn't that powerful. All pet skills have a too long recast so it feels like we don't actually interact with the pet.
    (1)

  3. #53
    Player
    Ryu_Hayabusaa's Avatar
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    Jan 2015
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    42
    Character
    Ultimos Omega
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Akiza View Post
    Make the Summoner a hybrid Summoner/Elementalist specializing in Massive AoE Bursts with solid Single Target
    Enkindle's 300s cool down is to long for the amount of damage it does and should be reduced to 120s
    no. just take it out of the game.
    (0)

  4. #54
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hagen View Post
    The thing is, even if we get 3 new summons, the gameplay won't change, there will be one egi that dominates the others. We need a way to swap and combo summons, like a pet rotation or something. Or some new summon related stack system that increases the more we summon and we use it for stuff like Enkindle. The recast on Enkindle is so big and it isn't that powerful. All pet skills have a too long recast so it feels like we don't actually interact with the pet.
    Pet specific buffs would be an easy way to do this. Like Ifrit's Radiant shield.
    (1)

  5. #55
    Player
    Delily's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AreeyaJaidee View Post
    Exactly. Several people opposing a redesign have argued incoherently ridiculous troll things like "so you want ppl to watch a long cutscene while you summon Garuda?"

    Others have said dumb things like: it won\\'t work any other way in an mmo herpa derpa...

    That\\'s why the reference to XI is made because ffxi avatars were not over cumbersome, they were decent sized and some even had a solid design. Plus its a concept from an existing SE product, so with all these benefits of using it as a concept for xiv... What\\'s so hard for some ppl to grasp about this?

    Seems like the majority of those opposing a change are more cynical than helpful... And what\\'s the use of that to anyone?

    If you\\'re going to waste time posting WHY a smn redesign won\\'t work, be more creative than just "hurrr durr i haz Internet\\'s knowledge I can make all the hate flow... No smn chabge , fine as is derpa derpa...".

    And stop using silly reasons like lore. The lore is open to interpretation. Some have said " doesn't make sense for us to do that as Scions..." < well then why did SE ALLOW us to summon them in the first place... Come on man get real

    Most these people just seem like they wanna argue for the sake of argument... I love summoner, always have, and I know summoner well through out the franchise. I wanna enjoy playing it like its meant to be, and obviously the countless complaints on this are proof enough that others do too
    When the team went to design and add the summoner class, they had full access to all of FFXI's design. They were quite capable of The warlock's Demonology line in WoW has over timed evolved from being focused on pets to being focused on managing when the player switches into and out of Metamorphosis.you want ppl to watch a long cutscene while you summon Garuda?"

    Others have said dumb things like: it won\\'t work any other way in an mmo herpa derpa...

    That\\'s why the reference to XI is made because ffxi avatars were not over cumbersome, they were decent sized and some even had a solid design. Plus its a concept from an existing SE product, so with all these benefits of using it as a concept for xiv... What\\'s so hard for some ppl to grasp about this?

    Seems like the majority of those opposing a change are more cynical than helpful... And what\\'s the use of that to anyone?

    If you\\'re going to waste time posting WHY a smn redesign won\\'t work, be more creative than just "hurrr durr i haz Internet\\'s knowledge I can make all the hate flow... No smn chabge , fine as is derpa derpa...".

    And stop using silly reasons like lore. The lore is open to interpretation. Some have said " doesn't make sense for us to do that as Scions..." < well then why did SE ALLOW us to summon them in the first place... Come on man get real

    Most these people just seem like they wanna argue for the sake of argument... I love summoner, always have, and I know summoner well through out the franchise. I wanna enjoy playing it like its meant to be, and obviously the countless complaints on this are proof enough that others do too[/QUOTE]

    When the team went to design and add the summoner class, they had full access to all of FFXI's design. They were quite capable of building a more pet focused summoner, yet, they didn't. Another point to think about. There are issues with pet focused classes in an MMO environment. They don't creep up in solo or group leveling play, but they do pop up in PvP and longer term raiding. Specifically, the issue is about the fact that when the pet is down, that's a huge gap in the player's abilities. In addition, pet commonly share the mob's ai system and are susceptible to exploits and bugs that other classes are not susceptible to.

    To answer your question about FFXI, the design was not as solid as you remember. The vast majority of the time, the class was nothing more than a second rate healer with a large magic pool, that was passed over for groups unless you had Fenrir for the buffs. They had their niche moments and abilities (every class did), but in the end, they were no where what Akiza has repeatedly asked for. Again, you need to ask yourself why Yoshi and the others did not implement the class like FFXIV.

    For lore purposes, the fact that we're Scions is not all that important. Our group association does not impact that fact that we have the Echo, are resistant to tempering, and absorb some of the primal's aetheric essence when we beat it. Those 2 factors are enough to qualify us for summons. The claim that Scions wouldn't do it is purely ideological. Minifilia and the other never made an indication for or against, so the assumption is they were fine with it.

    Finally, "as it's meant to be" is meaningless. When you play a summoner in FFXIV, you are playing the summoner as it's meant to be, on the basis that Square Enix defines what a summoner is and that changes per game. You may not like this design of the class, and that's fine, and it does have problems, as all classes do. The problem is you want a redesign of the class, and it's never been indicated Square would to that.
    (1)

  6. #56
    Player
    SoloWingMetatron's Avatar
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    Mar 2015
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    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Delily View Post
    The problem is you want a redesign of the class, and it's never been indicated Square would to that.
    I think it's fair to say SE will not rework SMN from the ground up, coz frankly the SMN in it's current state isn't actually a broken job. It just needs a slight focus shift. People saying it should be reworked into an elemental burst DPS class are way off base. BLM already has the burst DPS corner covered so that's never going to change. SMN works perfectly fine using DoT based attacks so no need to change that. All it needs is a larger focus on Egi with maybe some elemental based DoTs and some tweaks to Enkindle. Some Egi based utility spells would be pretty cool too. Though I think anything support based would more likely go to SCH, since they will need some love to.
    (1)

  7. #57
    Player
    Sunako's Avatar
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    Sunako Kirishiki
    World
    Phoenix
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    Pictomancer Lv 100
    I wonder why players want some kind of big summons that would probably interfere ppl doing some mechanics and for that reason some players probably would not even want to play with summoners anymore. Those big creatures do not fit mmo game at all.
    (0)
    Last edited by Sunako; 04-11-2015 at 09:11 AM.

  8. #58
    Player Akiza's Avatar
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    Oct 2013
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    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Summoner lore is consistent throughout Final Fantasy. Summoner's harness the power of the Summons to cause a combined Black Magic and White Magic Effect and call forth Summon Monsters. With their Summon Summoners have enough power to destroy an entire city. The problem is the Summoner doesn't feel very powerful while the Black Mage even though its not putting out insane damage still feels like a very powerful. In any given match up the Summoner will reduce the Black Mage to ash since Summoning Magic is stronger than Black Magic so why did SE make the Summoner feel weak in comparison to the Black Mage when Summoners are so much more powerful.
    (1)

  9. #59
    Player
    SoloWingMetatron's Avatar
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    Mar 2015
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    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sunako View Post
    I wonder why players want some kind of big summons that would probably interfere ppl doing some mechanics and for that reason some players probably would not even want to play with summoners anymore. Those big creatures do not fit mmo game at all.
    With foot work/dodging being a key feature in ARR game play it is understandable why a massive Summon could cause issues for other players, such as blocking enemy attack telegraphs and what not. However I think there is room to increase the size of the Egi a little without them negatively effecting game play.
    (1)

  10. #60
    Player Akiza's Avatar
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    Oct 2013
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    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sunako View Post
    I wonder why players want some kind of big summons that would probably interfere ppl doing some mechanics and for that reason some players probably would not even want to play with summoners anymore. Those big creatures do not fit mmo game at all.
    No one is asking for a Big Summon for a pet the Egis should still be the Permanent Pet but what I'm asking for is a spell that allow us to fuse with the Egi and Summon the Primal like Lady Iceheart. Maybe SE can call it ritual summon and give it to us when we get the Shiva Egi.

    Limit Break 3 should be Grand Summon - Summoners summon the Primal and it instantly does its Signature Attack and leave without using Enkindle's cool down.
    (0)

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