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Thread: Fix Sumnmoner

  1. #151
    Player
    TripPsyc's Avatar
    Join Date
    Aug 2011
    Location
    Gridiana
    Posts
    66
    Character
    Jin Kodama
    World
    Hyperion
    Main Class
    Summoner Lv 80
    I wish the debate would turn direction to less frivolous things and more about this games need or lack of a primary dot class. The way endgame fights seemed tuned to burst mechanics, add phases needing fast pace burn down and scaling with content where more burst makes faster runs. This is my biggest grip about the stigma players create as a result of this, I just wish talk would focus on do you think SE will change/create mechanics where is suits dot style play, it dose not seem they would design future content around one job style honestly.
    (0)

  2. #152
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TripPsyc View Post
    I wish the debate would turn direction to less frivolous things and more about this games need or lack of a primary dot class. The way endgame fights seemed tuned to burst mechanics, add phases needing fast pace burn down and scaling with content where more burst makes faster runs. This is my biggest grip about the stigma players create as a result of this, I just wish talk would focus on do you think SE will change/create mechanics where is suits dot style play, it dose not seem they would design future content around one job style honestly.
    Most of the endgame content got designed around bursts mechanics with add phases needing to be burned down fast to make the game more challenging which directly affects the Summoner becuase it's DoT. SE won't design content around one job because that will un fair to other jobs. Current jobs will be getting 6 new job abilities for the expansion starting at lvl 50 so that should fix the problems that Summoner has.
    (1)

  3. #153
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Spellbinder View Post
    This is why we can't have civil discussion about making reasonable adjustments to summoner.
    Absolutely agree, and it's on both sides.
    (1)

  4. #154
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Overall the game is designed specifically for blunt damage and bursts damage jobs because ever since 2.0 endgame fights have turned to needing burst mechanics with add phases needing to be burned down fast which leaves the Summoner out in the cold. I don't see a future where SE will design content with the Summoner in mind because it only affects one job. In turns of combat and damage melee are pretty close to each other.
    The problem with the Summoner is their's a large gap between their combat and damage when compared to the Black Mage. This makes the Black Mage the default casters while the Summoner is competing with the Monk and Dragoon in raiding parties we all Monk gets top priority.
    In Heavensward I suggest that Summons become the Focal Point of the Summoner and the Summoner gains a Bursts Phase.
    (0)
    Last edited by Akiza; 04-18-2015 at 11:36 PM.

  5. #155
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    What about easing on mana management/better mana recovery so just being able to use Festers and reducing Enkindle to a 1 min cd becomes an actual thing? Wouldn't that be sufficient burst?
    (0)

  6. #156
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    I'd kill to have a 1 minute Enkindle.

    The closest we got to a burst combo is DoTs into Fester into Ruin II. Which takes 7 seconds to complete and costs a ridiculous amount of MP.
    I mean, you could also waste all your aetherflow on Energy Drains, but that's so inefficient.

    While we're at it, add a quality of life fix to Enkindle so your pet can under no circumstance ignore the command, which it can do sometimes, usually when you give it a different command beforehand.

    I still think we should just rename this class and remove the egis, though.
    (0)

  7. #157
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    No. Just add more job-defining abilities.
    (2)

  8. #158
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TripPsyc View Post
    I wish the debate would turn direction to less frivolous things and more about this games need or lack of a primary dot class....
    The way most content plays out would work fine for SMN (or any primary DOT class) if
    A) they had much higher single target DPS

    Most fights have a singular main boss where other add mobs spawn and need to be burned down. In most cases it is more efficient for a Bard (high burst) and BLM to swap targets to burn down any adds instead of having a melee DPS change targets at the loss of their debuffs (while a small loss for those few seconds, it is a loss).

    In the case of SMN - if they were able to maintain higher single target DPS then it would be worth while in that case for them to most likely toss a Bio on the add, while continuing on the main boss and have a melee DPS use a gap closer to burn down the add along with a bard.

    But since currently BLM has higher single target, better burst and AOE, it is just so much more efficient.

    -----------------------------------------------------------

    I'm curious what will happen in 3.0 because while people say "FIX SMN", at the same time that means "GIMP BLM".

    I feel it's impossible to balance both play styles to Please everyone.
    (1)

  9. #159
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yoshi said he was re balancing the Egis so they have a defined role so it could change the dynamics of the job in 3.0
    http://www.bluegartr.com/threads/120...9-Translations
    (0)

  10. #160
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiza View Post
    Yoshi said he was re balancing the Egis so they have a defined role so it could change the dynamics of the job in 3.0
    http://www.bluegartr.com/threads/120...9-Translations
    That's from last year for one and for two, that doesn't mention anything about changing the dynamics of the job. Just that they were carefully considering what to do with the egis in light of the "always use Garuda" at the time.
    (3)

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