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  1. #11
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Wournsfeik_Untawhasyn View Post
    Cerberus, who's every single mechanic is still 'Deal with Adds', 'Avoid AOEs except THAT one' (which yes we've seen before), and 'Stack on his flanks and lay on the damage'?
    I don't think it's a far cry to assume that a lot of people complaining about the fights in here are just going to blindly call for nerfs because the content is "too hard" for them without wanting to put the same kind of effort into it. They want a free ride to current content (on top of better gear and echo) and don't want to spend even a fraction of the time and effort that others have put into the fight but they still want the "achievement" in their log for killing it. A lot of the responses are akin to this at this point. And the devs have responded as such by ensuing future content will be accessible to these players who don't want to put the same effort into it as others (normal mode Alexander).

    Some of the complainers in here are kinda running in circles with their points too which I'm finding kinda funny. Or just openly nitpicking some quotes out of context in an attempt to make a point. Or maybe they're just trying to provoke raiders into outright saying "omg u scrubs can't figure this out? stay bad kthx" and fall back to the "toxic elitist" argument...who knows.

    Quote Originally Posted by OMEGA_HACK View Post
    1) Simplify the number of mechanics to an easily memorable amount (players should not have to study like its a 100 question test) I would say no more than 4-5 mechanics
    ...

    A good example of content they did that was good was when Titan EX first came out, it was challenging but fun, when you cleared it you had a feeling of accomplishment but it wasn't impossible.
    Quote Originally Posted by OMEGA_HACK View Post
    T5, T8, T9, T10, T11, T12, and T13 have all the same exact organized memorization fight mechanics, and offer nothing different besides the name of the attack and the damage it deals, it all boils down to dodge/stack for over half of the endgame Coil content.
    > Wants to see more dodge/stack mechanics, raved in a few posts about how well designed titan ex was
    > All of the content that I was complaining about being too much is all just dodge/stack mechanics

    ?????

    For the amount of time put into these posts I feel like a solid amount of progression could've gone into clearing whatever turn of coil you're stuck on.

    I wonder if the normal mode alexander will still have some skill/competency checks that people will pop in and complain about (I figure it would be akin to Steps of Faith in terms of difficulty in a pug maybe a touch harder than that like T5 minus twisters or something).
    (3)
    Last edited by siverstorm; 04-11-2015 at 03:17 AM.