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  1. #271
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by VargasVermillion View Post
    The turns takes what 15 mins at most when you clear them?
    (cough) in groups that spend up to 3 hours each night learning them and dealing with each other's screw-ups (cough)

    also 'helping people in DF with T5' yeah a thing that started happening the exact moment people could get a >50% success ratio in DF for the 100 sol

    let's be real here, raiding 101:

    -post all over the internet that you're lf static
    -join static you fit the criteria of
    -do content until you win
    -only trust your fists
    -pugs will never help you


    pro tips:
    -be prepared to server transfer. have an alt to stay in touch with your non-raider friends
    -spin content gates as tryout opportunities
    -keep gearing up. if you don't find something this patch, you will the next one
    -pugs will seriously never help you in anything harder than t5
    -unless your static is classified as HC it's okay if you suck, just don't be an ass about it. dropping someone for 'being bad' anywhere that isn't some kind of ridiculous elite club like collision or bg is often a last resort because believe it or not, most pf/friendlist substitutes will actually be worse than you and it takes days or even weeks to grab a good-looking replacement
    (2)
    Last edited by Krr; 04-10-2015 at 03:13 PM.

  2. #272
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Wait so what would you do for endgame in a game who's focus is not the hardcore crowd and the combat is dumbed down?
    I see a lot of whining but no solid suggestions. After all these posts drop a well thought suggestion or move on. Bye Felicia
    (2)

    Am I forgiven....

  3. #273
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by raelgun View Post
    You also might want to disclose when you got said kills and how since you added the note full disclosure.
    Of course. Only loot from T10 and 11 is not "eating to breakfast". These are the turns most PF parties can farm.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #274
    Player
    Stuzack's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Stuzack Tev'ryn
    World
    Omega
    Main Class
    Conjurer Lv 70
    It's not so much about mechanics, but more about getting to heavensfall each time to LEARN it. Videos/guides only do so much without experiencing it, after all. However, when someone screws up learning later phases, you have to slog through all the meteors/golems AGAIN just to get back there. It's time consuming, and the "phase whiplash" you get starting over, makes it that much harder to recall those mechanics.

    I'd like to see, not any change in difficulty, but a checkpoint at the heavensfall stage. That way, people won't be wasting time just to experience another 30 seconds of heavensfall mechanics.

    Everyone wants to learn, and most people do put in the effort, but let them have a checkpoint somewhere on fights that (often) last over 10 minutes.

    I agree with many posters that having important story content locked behind endgame raiding is silly. If there's serious story content, then it should not be in an endgame raid, or it should have a story mode version.
    (1)

  5. #275
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Krr View Post
    (cough) in groups that spend up to 3 hours each night learning them and dealing with each other's screw-ups (cough)
    My point is that raiding isn't beyond anyones reach, the content itself isn't long, learning it/progression varies. "working" or "having a life" isn't an excuse, especially if you are still willing to grind for relics.
    (1)

  6. #276
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    SVHM last boss. You actually don't look at the cast bar in this fight. You closely watch 2 different bosses. Imagine that. I have more enjoyment out of svhm last boss than t9/13 anyday. In fact I think t13 is the most unfun raid in fcob. Maybe in all of coil lol T_T So long and boring T_T And my static is farming the crap out of this these days....
    (0)

  7. #277
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Krr View Post
    (cough) in groups that spend up to 3 hours each night learning them and dealing with each other's screw-ups (cough)

    let's be real here, raiding 101:

    -post all over the internet that you're lf static
    -pugs will never help you
    pro tips:
    -be prepared to server transfer. have an alt to stay in touch with your non-raider friends
    -pugs will seriously never help you in anything harder than t5
    I have never raided more than 2 hours 3 times a week, never had to post all over the internet, just into community forums here, never had to server transfer even when I was in around 6 statics so far (since 2013) and I cleared T1-T4 and T6-T8 in pug parties + farmed T10-T12 with pugs.
    (1)

  8. #278
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Krr View Post
    Raider egos.txt

    "Your kills aren't legit until you enter my official e-peen waving contest! You were boosted/carried/etc!"
    And yet all I read was garbage from this wall of text and still did not answer anything, all it was was simply hot air.

    No evidence or anything and yet can not seem the fathom to why more people struggle with T9 and continue to struggle in final coil if they 'pass' T9. You also do not seem to have an answer to why those who did T9 in decent time also did all of final coil in decent time.

    Experience only matters if you can prove where it counted and when.
    (0)

  9. #279
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by StrejdaTom View Post
    I have never raided more than 2 hours 3 times a week, never had to post all over the internet, just into community forums here, never had to server transfer even when I was in around 6 statics so far (since 2013) and I cleared T1-T4 and T6-T8 in pug parties + farmed T10-T12 with pugs.
    And to add to this, been in the same group for over a year now in FF14 and in WOW, I have been in only 2 raiding guilds for the duration of 5-6 years of playing and never had to server transfer for any of those nor have a alt lying around, oh and FF14 and WOW raiding, the schedule I have ran is 3 nights a week around 2- 2 and half hours a session.

    And been pretty successful progression wise for all intents and purposes, people seem to think theres this extreme nature with raiding when there really isn't, makes you think how much experience they really have in this scene.
    (0)

  10. #280
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by LTEvil View Post
    Wait so what would you do for endgame in a game who's focus is not the hardcore crowd and the combat is dumbed down?
    I see a lot of whining but no solid suggestions. After all these posts drop a well thought suggestion or move on. Bye Felicia
    Something I would like to see is instead of mechanic on top of mechanic on top of mechanic all happening with an overlap effect where you are sometimes just running from Point A to Point B to Point C doing mechanics is this:


    1) Simplify the number of mechanics to an easily memorable amount (players should not have to study like its a 100 question test) I would say no more than 4-5 mechanics
    2) Slight increase in time between mechanic executions, as a pay off to keep the challenge alive, make the mechanics even less forgivable (as in you mess up, you die)

    I would say that when designing content they should take into consideration that roughly 40%-50% of their players should be able to clear it while it is the newest content. 50%-70% cleared roughly three quarters before the next new content, and finally 70%-85% cleared by the time the next wave of endgame content arrives. I understand the Echo is what helps them achieve this in terms of get that clear percentage but based on what is seen on the game and on the forums they are no where near the percentages I've listed.

    A good example of content they did that was good was when Titan EX first came out, it was challenging but fun, when you cleared it you had a feeling of accomplishment but it wasn't impossible. Now a year later and Titan EX is pretty easily completed (which is how it should be as the content is older).

    An alternative is this: If they want to have fights with 5-15 mechanics all piled in they need to have check points. And since most of the 'phases' change dependent on the remaining HP of the monster this is entirely possible. HOWEVER, I feel the checkpoint would need to be executed only when the party has shown they can achieve reaching that phase consistently. Basically in application it would be something like:

    (Using T9 as an example since its the popular one)

    If the party can reach the Heavensfall phase of the fight 3 times consecutively they will be granted a checkpoint wherein they will start the fight with Nael at the max HP for that phase (60% or so iirc) and they will continue to start there instead of from the beginning. This will do two things:

    1) It will make Rage Quitting less frequent.
    2) It will prevent "battle fatigue" from happening as players won't be stuck in the same cycle over and over and can focus on learning the new mechanics.
    (0)

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