Although the stun component of Brutal Swing is pretty much null on everything, Warriors still get to use it on everything since it's free and does damage. You can't say the same for stuff like Flash and Shield Bash. And honestly, while everyone uses Shield Swipe, it's very mediocre and only gets so much praise because the rest of paladin's kit is bad. It's like a 3% dps increase over your Halone combo and basically only lets you save TP while continuing your damage. Also yeah, paladin's cross-class is horrible. Probably the worst in the game.
What paladin really needs to be interesting in 3.0 is stuff like:
-A way to spend MP that isn't cross-class, flash, or stance switching. Stoneskin is alright, but it punishes you pretty harshly for using it by breaking combos, stopping autoattacks, being easily interrupted, and applying very slowly. It doesn't have to be a heal. It could even be a damaging ability
-WS that causes buffs on the paladin. It could be a stacking buff you want to maintain (+attack speed, double auto attacks, whatever), or a buff that is consumed (your next Riot Blade deals double damage and restores more MP), or something else. I don't know.
-A WS that debuffs the enemy. Honestly, they could just take the Rage of Halone debuff and stick it on Riot Blade instead.
-A WS that does different things depending on what Oath you're in. I'm surprised we don't have this already. Spirits Within isn't a WS, but it probably should change what it does with each Oath as well.
-More stuff that works on EVERYTHING and allows core changes to how paladin is played.
I think it goes without saying that stuff like this should be part of new combos and not stand-alone abilities. What paladin really, really doesn't need is stuff like
-New oaths. Passive crap.
-Set and forget stuff in general (oaths, poisons, "Protect"-like buffs)
-Cooldowns that don't do anything interesting and have no opportunity cost or other drawback. We have Rampart and Sentinel which already basically do the same thing (reduce damage by X%), along with Bulwark and Foresight which function very similarly against physical. Really, we don't need any cooldowns that have longer recasts than like 30 seconds.
-Amazingly overpowered debuffs that don't work on anything in the game (Hi Pacification)
-an AOE attack. Seriously, we're only getting like 4-5 abilities (if that). Hopefully one isn't wasted on dungeon speed running crap. If they really want to do this, they should just make Overpower cross-classable and give it a WAR-only debuff.
Anyway, I've kind of rambled on here, but I'm getting antsy since we've had nearly zero information about new abilities. Warrior got a complete overhaul in 2.1 or whatever and there's pretty much nothing they need now to be a "complete" class, so anything new they get in the expac is just awesome extras. Hopefully paladin gets reworked a little bit to be more a complete experience, but I'm not holding my breath.



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