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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I don't think people fully understand why PLD is so dull.

    Firstly, it barely qualifies as a tank. It barely qualifies as a job. It barely qualifies as anything. There is more thought involved in playing BLM/BRD than ever playing PLD in any encounter. People joke about it all the time, people use it as a mark against PLD, but seriously: it's 123 cooldown. You can try to make PLD as complex as you want, but you will have the exact same result every time. People are literally grasping at straws, attempting to use Oath swapping as an excuse to make PLD seem like more than it is. I have to try so hard to keep my brain on when I play PLD, I always drift off and start looking at everyone else while I'm tanking. That's not a good sign.

    Secondly, it has no "mechanic". Let's take a look at other jobs: WAR has Wrath, BRD has songs, BLM has Umbral/Astral, SMN/SCH have Aetherflow, and MNK has Greased Lightning. DRG has no real mechanic but it survives on being an enjoyable DPS job with a lot of buttons to press. WHM doesn't have a mechanic but survives on being a healer in a game where there's very little versatility/change from fight to fight. PLD has no mechanic, has nothing interesting to do, and is just 123 cooldown. If you love playing PLD, it's because you literally don't want any responsibility to learn even a semblance of a mechanic, you want the easy ride to Final Coil. Be honest with yourself, do you really think you're jumping through hoops to play PLD? Do you feel like you have just as much of a right to brag about downing something as everyone else? When I had to play PLD in BCoB I literally felt cheated out of my victories. I felt like I just rode by on everyone else's accomplishment. Oh, cool, I pressed the cooldown when the big hit was about to be cast... yay... back to 123.

    I've seen/heard a lot of people suggest that PLD needs a Riot Blade ender. While this would be nice simply for some versatility, I don't think it's the solution. What PLD needs is a mechanic, something to set it apart from everyone else and make it feel like a fun job to play. I don't know what that mechanic would be as I'm no game designer and I don't want to talk with authority like I've any idea what the solution would be, but just give us something to consider when we're pressing 123 500 times besides "did Shield Swipe proc?".
    (5)

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SpookyGhost View Post
    What PLD needs is a mechanic, something to set it apart from everyone else and make it feel like a fun job to play.
    This is exactly what I want, once DRK comes out we are going to have 2 tanks with their own identities and mechanics, paladin is literally 'a tank'. It has nothing unique. People like to argue about whether they should get more aoe, damage or whatever but I don't care about all that I just want it to have it's own play style, 'simple' doesn't count. You can have simple design and still make it interesting/unique.

    Now you can say 'play warrior/dark knight' which I already do/will do but it still doesn't change the fact I like the sword and board tank. just needs to have more thought put into how it plays, not just more complex.
    (0)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Paladin's mechanic/special resource should have always been MP since we have so much and have a way to restore it, but that's going to dark knight. So who knows.
    (0)

  4. #4
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Brannigan View Post
    Paladin's mechanic/special resource should have always been MP since we have so much and have a way to restore it, but that's going to dark knight. So who knows.
    TBH, it really comes down to the combo system. Input A>B>C, where each is worthless without following the sequence. It's more fun on DPS because of all the buttons they get to press to do it, but with PLD and WAR it's so streamlined that it doesn't even take thought.

    Like you already mentioned, the expansion of PLD isn't an extended riot blade combo, or a new type of AOE. It's having more weapon skills to make us dynamic. I would go as far as to say that they should all be offensive oriented weapon skills, because we really don't need any more tools to hold aggro.

    Tank PLD? Shield Oath, 1-2-3+Circle+Spirits.
    DPS PLD? Sword Oath, 1-2-3+Circle+Spirits.

    RIP.
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brannigan View Post
    -A way to spend MP that isn't cross-class, flash, or stance switching. Stoneskin is alright, but it punishes you pretty harshly for using it by breaking combos, stopping autoattacks, being easily interrupted, and applying very slowly. It doesn't have to be a heal. It could even be a damaging ability
    I have to wonder what could be done with the addition of a some dynamic abilities, such as Riot Blade consuming MP for bonus damage (with a large bonus for each debuff you've placed on the target) instead of restoring it when over 70% mana, or all mana-costing abilities charging either oath for a mana-free ability that is adjusted with Oath - placing a much quicker, 1-move physical full cover and a short magic partial oGCD cover on an ally in Shield--call it Aegis Boon or whatnot--that causes some healing to both you and the target, shared proportional to health, based on your block value, and some manner of offensive debuff (brief bonus magic damage, up to a certain total bonus, and deals bonus damage to target and any nearby enemies if affected with Flash; may increase Flash duration on the target)--Luminous Spire, maybe?)

    Quote Originally Posted by SpookyGhost View Post
    I've seen/heard a lot of people suggest that PLD needs a Riot Blade ender. While this would be nice simply for some versatility, I don't think it's the solution. What PLD needs is a mechanic, something to set it apart from everyone else and make it feel like a fun job to play. I don't know what that mechanic would be as I'm no game designer and I don't want to talk with authority like I've any idea what the solution would be, but just give us something to consider when we're pressing 123 500 times besides "did Shield Swipe proc?".
    I agree that a Riot Blade ender wouldn't add much, but at the same time I think that right now even more than something unique, what we need is versatility among our core abilities; we can find a good direction for something a bit more unique from those results. (I also think that the emphasis on the unique mechanics you listed may be a bit overstated, as Aetherflow is used on CD, the chief objective of any Monk is to basically turn Greased Lightning into a passive ability (always up, always III), and jumps are no different, really, from any other free oGCD, albeit with a gap-closer on two of them. The rotational variance, such as saving AF stacks for Raging Strikes, how many non-stance moves one can use within a Couerl period, and how best to weave oGCDs, is usually the more interesting component despite being far from unique.) Shield Bash sees no use outside of stunlocking certain adds, the occasional interrupt, and the very rare mitigational stun (all at high TP cost). Shield Swipe is single-target while its procs excel only in AoE situations. The ability that makes it actually proc decently in single-target (Bulwark) still doesn't buff the blow itself, let alone make it strong enough to be useful except in a long fight, due to its poor enmity returns. Riot Blade is only used in oath-dances to avoid staying in Sword for an whole RoH and to make up for stoneskin spams that you were likely already only doing to save some TP (natural mp regen covers most MT stoneskin needs against bosses whose AAs tend to interrupt). Cover is commonly impeded by either its CD or duration being too long, the inability to easily cancel, and poor activation speed. More than even being 'situational' in the course of a fight--like modified rotations for dps/WAR--they're 'niche' in that they only even appear in certain fights. Modifying some of these abilities to at least move them into the situational/mostly-versatile range of attacks would be a large help.

    Edit of edit: moved edit to next post.
    (1)
    Last edited by Shurrikhan; 04-11-2015 at 09:37 PM.