I don't think people fully understand why PLD is so dull.
Firstly, it barely qualifies as a tank. It barely qualifies as a job. It barely qualifies as anything. There is more thought involved in playing BLM/BRD than ever playing PLD in any encounter. People joke about it all the time, people use it as a mark against PLD, but seriously: it's 123 cooldown. You can try to make PLD as complex as you want, but you will have the exact same result every time. People are literally grasping at straws, attempting to use Oath swapping as an excuse to make PLD seem like more than it is. I have to try so hard to keep my brain on when I play PLD, I always drift off and start looking at everyone else while I'm tanking. That's not a good sign.
Secondly, it has no "mechanic". Let's take a look at other jobs: WAR has Wrath, BRD has songs, BLM has Umbral/Astral, SMN/SCH have Aetherflow, and MNK has Greased Lightning. DRG has no real mechanic but it survives on being an enjoyable DPS job with a lot of buttons to press. WHM doesn't have a mechanic but survives on being a healer in a game where there's very little versatility/change from fight to fight. PLD has no mechanic, has nothing interesting to do, and is just 123 cooldown. If you love playing PLD, it's because you literally don't want any responsibility to learn even a semblance of a mechanic, you want the easy ride to Final Coil. Be honest with yourself, do you really think you're jumping through hoops to play PLD? Do you feel like you have just as much of a right to brag about downing something as everyone else? When I had to play PLD in BCoB I literally felt cheated out of my victories. I felt like I just rode by on everyone else's accomplishment. Oh, cool, I pressed the cooldown when the big hit was about to be cast... yay... back to 123.
I've seen/heard a lot of people suggest that PLD needs a Riot Blade ender. While this would be nice simply for some versatility, I don't think it's the solution. What PLD needs is a mechanic, something to set it apart from everyone else and make it feel like a fun job to play. I don't know what that mechanic would be as I'm no game designer and I don't want to talk with authority like I've any idea what the solution would be, but just give us something to consider when we're pressing 123 500 times besides "did Shield Swipe proc?".


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