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  1. #11
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    From what I understand, T9 has too many different mechanics across four distinct phases, in contrast to everything else in the game (even Steps of Faith), whereas Final Coil sounds like it would be much more accessible with echo in comparison. There's still Savage mode so what's the problem if the mechanics of the gates are loosened? As I pointed out the gear is already outdated compared to WoD and Poetics, and the story is too closely tied to Main Scenario and Crystal Tower for it to be denied to the casual playerbase just to satisfy the ego of a few hardcore raiders.
    Turn 12 shatters your argument.

    4 distinct phases, usually with 2+ mechanics each and not many that are repeated and reused.

    Also: would you prefer pushover gatekeepers that gave no sense of accomplishment for beating? Doesn't sound very exciting or rewarding.

    Edit:

    Also ask yourselves why it is so important. I think a lot of it comes down to loot envy in the end. And loot is the byproduct not the reason.

    The reason is the challenge and overcoming those challenges, some of which feel insurmountable. The bigger the obstacle the more rewarding it is when it goes down.

    Gear should not be the driving force. It is too ephemeral to cling to when you're faced with something like Nael or Twin.
    (2)
    Last edited by Ayrie; 04-10-2015 at 05:27 AM.