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  1. #1
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    From what I understand, T9 has too many different mechanics across four distinct phases, in contrast to everything else in the game (even Steps of Faith), whereas Final Coil sounds like it would be much more accessible with echo in comparison. There's still Savage mode so what's the problem if the mechanics of the gates are loosened? As I pointed out the gear is already outdated compared to WoD and Poetics, and the story is too closely tied to Main Scenario and Crystal Tower for it to be denied to the casual playerbase just to satisfy the ego of a few hardcore raiders.

    Or in simpler terms: don't you think T9 was too complicated for its own good? From looking at many places like reddit, the mechanics and phases are unreasonable to all but a very tiny percentage of the playerbase, and I think it is unreasonable to say demand Coil storyline and (obsolete) High Allagan Weapons be exclusive to a hardcore few.
    (1)

  2. #2
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    From what I understand, T9 has too many different mechanics across four distinct phases, in contrast to everything else in the game (even Steps of Faith), whereas Final Coil sounds like it would be much more accessible with echo in comparison. There's still Savage mode so what's the problem if the mechanics of the gates are loosened? As I pointed out the gear is already outdated compared to WoD and Poetics, and the story is too closely tied to Main Scenario and Crystal Tower for it to be denied to the casual playerbase just to satisfy the ego of a few hardcore raiders.
    Turn 12 shatters your argument.

    4 distinct phases, usually with 2+ mechanics each and not many that are repeated and reused.

    Also: would you prefer pushover gatekeepers that gave no sense of accomplishment for beating? Doesn't sound very exciting or rewarding.

    Edit:

    Also ask yourselves why it is so important. I think a lot of it comes down to loot envy in the end. And loot is the byproduct not the reason.

    The reason is the challenge and overcoming those challenges, some of which feel insurmountable. The bigger the obstacle the more rewarding it is when it goes down.

    Gear should not be the driving force. It is too ephemeral to cling to when you're faced with something like Nael or Twin.
    (2)
    Last edited by Ayrie; 04-10-2015 at 05:27 AM.

  3. #3
    Player
    Zohar_Lahar's Avatar
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    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ayrie View Post
    Turn 12 shatters your argument.

    4 distinct phases, usually with 2+ mechanics each and not many that are repeated and reused.

    Also: would you prefer pushover gatekeepers that gave no sense of accomplishment for beating? Doesn't sound very exciting or rewarding.
    You mean like Lahabrea, Phlegethon, and Xande?
    (0)

  4. #4
    Player
    Ayrie's Avatar
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    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    You mean like Lahabrea, Phlegethon, and Xande?
    Yes....

    Exactly like that....

    Treating this as bait
    (1)

  5. #5
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Zohar_Lahar View Post
    You mean like Lahabrea, Phlegethon, and Xande?
    Do you actually think it's an accomplishment to clear CT and ST?
    Cause... it's not. Like at all.
    (2)

  6. #6
    Player
    Cadmar's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Cadmar Locke
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zohar_Lahar View Post
    Or in simpler terms: don't you think T9 was too complicated for its own good? From looking at many places like reddit, the mechanics and phases are unreasonable to all but a very tiny percentage of the playerbase, and I think it is unreasonable to say demand Coil storyline and (obsolete) High Allagan Weapons be exclusive to a hardcore few.
    What exactly makes the mechanics and phases unreasonable? Also.. you hardly have to be the "hardcore few" to beat T9. You just have to (I'll say it again) take some initiative and be motivated to do it.
    (2)
    Quote Originally Posted by Barboron View Post
    You're a warrior of light and can't even defeat Twintania with a 20% echo buff? Thanks for the offer but I'll find someone else to save the world.

  7. #7
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Hardcore few? Over a day there are more than 100 farm parties of FCOB on every bigger server, T9 is no longer a thing of hardcore few.
    (0)

  8. #8
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    snip
    Or you can put time to try and actually learn the fights? It's not current and you don't want to put the same effort as other players who have worked to clear it therefore it should be made easier (moreso than it already has) and handed to you on a platter? That's a ridiculous request. You complain about too many mechanics. How do you fare learning all the other mechanics of literally every other fight in this game? Or are you one of those people who always end up dead in towers and trials because you can't be bothered to figure out how the mechanics work? Because that's what you're sounding like.

    Final coil has it's fair share of oneshot mechanics. With echo if you manage to reach it you'll just come running back to the forums complaining it's too hard again.

    This all boils down, like I said, to players like you wanting everything handed to you. There are many players out there trying to learn or even players who have cleared everything willing to teach. But when you make 0 effort vs these players who are trying their hardest (and succeeding) even now in 2.55 to clear T5/T9 in pugs why should the game cater it to you?

    Also that reddit post you linked....not only was it downvoted to negative...but notice how a lot of the comments are saying the EXACT SAME THING.

    You are having such problem because you are not patient enough to commit a temporary group in pf for contents from last cycle, nor in a static for said matters and "hardcore" contents in the future.
    I'm not gonna bother repeating myself about learning parties because you're either gonna nitpick my comment and ignore the point or cry that I'm a "toxic elitist".
    (1)
    Last edited by siverstorm; 04-10-2015 at 05:47 AM.