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  1. #24
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    The problem with RDM in XIV is that for it to be implemented in a way that fits into the game's clear-cut holy trinity structure, you'll have to effectively remove most of what even makes a RDM what it is. If you give it the ability to choose between a healer or DPS flag for party content... that's too OP because you'll always have an extra healer and/or DPS than what the content was designed for. If we just give it some equivalent to Cleric Stance, we run back into the same problem of "it wouldn't really be a jack-of-all-trades anymore". It'd... kinda just be SMN if it had CS and some more healing skills.

    We also have the issue of most other DPS classes giving party buffs (or enemy debuffs) that a RDM would be known for providing in other FFs. Between all DPS DoTs, BRD's songs, and whatever buffs MCH is bringing to the table... What's left for RDM to be able to do and NOT come off as redundant? Or worse -- useless? I also apply this same entire argument to people wanting the implementation of BLU. I don't get how it could be introduced into XIV's combat style and trinity system without either making it terribly OP or terribly redundant/non-unique, ALL while keeping it well within the confines of what makes a BLU feel like a BLU.

    I've tried searching for dev opinions on adding hybrid jobs to XIV... but all I've found are conflicting statements. So I'm not entirely sure what to believe when it comes to their actual thoughts on the matter of ever implementing them.
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    Last edited by dice137; 04-10-2015 at 01:06 AM.

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