I honestly rather see blue mage than red mage, but that's just me.
I honestly rather see blue mage than red mage, but that's just me.

I never played XI, and I couldn't afford another subscription no matter how cheap, but I though it'd be fun to be a Red Mage, and I love how they look (since red is my favorite color) I mean being a mage in the midst of battle seems cool, instead of fighting from the sidelines, but its no big deal. I just thought it'd be a good and fun idea.


It would've been cool had it played like that in XI, but sadly that wasn't the case. RDM was excellent at soloing things other jobs couldn't, but in a party scenario, it was forced into being a backline healer.I never played XI, and I couldn't afford another subscription no matter how cheap, but I though it'd be fun to be a Red Mage, and I love how they look (since red is my favorite color) I mean being a mage in the midst of battle seems cool, instead of fighting from the sidelines, but its no big deal. I just thought it'd be a good and fun idea.
And pimped out for constant refresh (at least early in the life of XI).

I'm good with Rdm not being in this game.
Unless they rearrange entire party setup / armory system / everything and add a true support class, the limited roles are going to limit jobs beyond the triad. Our community lacks the understanding for this game to work like xi did. Sorry rdms....



If you're using XI as a basis, you've got to remember that, at least at one point, BRD was also a support class(not to mention Corsair was treated as one and Blue Mage could be under the right skillset), and XIV converted it into a hybrid DPS/Support. RDM could have 'Heal', a Physick/Cure-type spell, for low-level survivability like ACN does. Bring back some of the old-school XIV 1.0 disused skills, do the hybrid TP/MP/TP or MP/TP/MP combos that people have brought up in other RDM suggestion threads.I'm good with Rdm not being in this game.
Unless they rearrange entire party setup / armory system / everything and add a true support class, the limited roles are going to limit jobs beyond the triad. Our community lacks the understanding for this game to work like xi did. Sorry rdms....
People need to remember that aside from XI, the only defined roles were Healer and Non-Healer, there wasn't a true Tank until XI came around(FF-wise, unless X/X-2 had the role).
Why did you have to bring this up? Reminding me of the pain of not being able to play my favorite job since the first FF.
sniff..m..maybe 4.0?



On the flipside, the idea of a RDM is "guy with a sword that has access to magic", so all it would take is an MMORPG take on that concept. It doesn't have to (and IMO shouldn't) be a support class.I'm good with Rdm not being in this game.
Unless they rearrange entire party setup / armory system / everything and add a true support class, the limited roles are going to limit jobs beyond the triad. Our community lacks the understanding for this game to work like xi did. Sorry rdms....
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)





In the end, WILL it play like a RDM?
This is an entirely different game and some (or most) jobs have a different playstyle from their origins.
Take SMN for example, it's a disease specialist (with a egi it can control)
BLM just just spams Fire, using ice to recover mp
I'd rather they focus on new jobs rather than bringing in old jobs that barely resemble their origin

White Mage, Black Mage, Warrior, and Monk are all in FF original. They are in XIV too. What harm would it do to add another classic. Besides they are adding new jobs in Heavensward. No doubt we'll see those before we see Red Mage, but the important thing is that we do get to see a RDMIn the end, WILL it play like a RDM?
This is an entirely different game and some (or most) jobs have a different playstyle from their origins.
Take SMN for example, it's a disease specialist (with a egi it can control)
BLM just just spams Fire, using ice to recover mp
I'd rather they focus on new jobs rather than bringing in old jobs that barely resemble their origin
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



