Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 70

Thread: Red Mage

Hybrid View

  1. #1
    Player
    Ramien's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Morrigan Mieaux
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Everyone's missing the most important role the RDM had throughout the FF series, including XI: The wearer of the Hat. No matter what game, RDM have always been known by their distinctive hat. Sadly, BRD seems to be the one wearing the hat now. I'm not sure there's room in the game for two chapeaus of the proper stature.
    (Mostly joking, but the look is an important part of the class for me)
    (8)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ramien View Post
    Everyone's missing the most important role the RDM had throughout the FF series, including XI: The wearer of the Hat. No matter what game, RDM have always been known by their distinctive hat. Sadly, BRD seems to be the one wearing the hat now. I'm not sure there's room in the game for two chapeaus of the proper stature.
    (Mostly joking, but the look is an important part of the class for me)
    I think most of us are in agreement there. I won't be happy if they decide to do what Bravely Default did to Red Mage (really, why the hell do they look like flamenco dancers instead of, well, Red Mages?).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Chek View Post
    Would like to see more of the traditional oldschool FF jobs instead of some of the newer stuff (Astrologian, Machinist, etc).

    Lets get some Blue/Red Mages and stuff going.
    Cant disagree more.

    This game is not only for people who played all the other FF before. It hits a new playerbase so please let ARR have its own personality.

    I prefer if the new jobs have new concepts. This way, in 20 years, whiners on the FF28 forums would be able to "i want old school astrologian from FF14 pleaaaaase"
    (1)

  4. #4
    Player
    Kayden1010's Avatar
    Join Date
    Mar 2015
    Posts
    37
    Character
    Kayden Keystone
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Final Fantasy won't make it to 28 I don't think. I've heard that SE is ending it at XVI, that they're branching off to something new, idk. I'm all for having new jobs, but since this is still FF, it wouldn't hurt to have the old jobs too, which they mostly do anyway. I mean I think every job from the original FF was used except Red Mage. RDM was the only one not used yet. They also have tons of new jobs. Summoner is actually an idea from FFX or earlier than that. Since this is an MMO and they're constantly adding patches, I think it's safe to say we have tons of jobs we have yet to see, most of them are completely new. So I still stick with my idea.
    (0)

  5. #5
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kayden1010 View Post
    Final Fantasy won't make it to 28 I don't think. I've heard that SE is ending it at XVI, that they're branching off to something new, idk. I'm all for having new jobs, but since this is still FF, it wouldn't hurt to have the old jobs too, which they mostly do anyway. I mean I think every job from the original FF was used except Red Mage. RDM was the only one not used yet. They also have tons of new jobs. Summoner is actually an idea from FFX or earlier than that. Since this is an MMO and they're constantly adding patches, I think it's safe to say we have tons of jobs we have yet to see, most of them are completely new. So I still stick with my idea.
    Indeed, RDM is missing from the original. And before some silly cries "there's no thief!", ROGUE IS THIEF. THEY STATE IT IN THE ROGUE STORY QUESTS.
    (0)

  6. #6
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kayden1010 View Post
    Final Fantasy won't make it to 28 I don't think. I've heard that SE is ending it at FFXVI.
    In other news, Capcom is killing off Street Fighter, Activision is ending the Call of Duty franchise, and Nintendo has decided to stop making games altogether and focus on Microwave ovens or something.
    (8)

  7. #7
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Chek View Post
    Would like to see more of the traditional oldschool FF jobs instead of some of the newer stuff (Astrologian, Machinist, etc).

    Lets get some Blue/Red Mages and stuff going.
    Quote Originally Posted by Ultear_Milkovich View Post
    Cant disagree more.

    This game is not only for people who played all the other FF before. It hits a new playerbase so please let ARR have its own personality.

    I prefer if the new jobs have new concepts. This way, in 20 years, whiners on the FF28 forums would be able to "i want old school astrologian from FF14 pleaaaaase"
    Astrologian and Machinist aren't new to the FF series, though definitely not some of the "traditional" well known jobs.

    Machinist: http://finalfantasy.wikia.com/wiki/Machinist
    Astrologian (Astrologer): http://finalfantasy.wikia.com/wiki/Astrologer_(Tactics)
    (0)

  8. #8
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Yeah, astrologian was a very lame decision and to be honest it just felt like they got yet another robe wearing healer just so they would not have to design another set of gear or even put other stats on one type of gear they already have. There were so many options they could have gone with that would have made a lot more sense from a variations perspective as well as what the players wanted.

    As for RDM it would be cool to see them implement it. There are several of the more classical jobs that are really missing in the game atm and I hope they start focusing on those now. As for RDM in particular I hope they make an exact copy of XI RDM just so we can get another ten years of people whining about how the manual says it should be more melee.
    (0)

  9. #9
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'd love to see Red Mage in FFXIV. The artifact gear in FFXI was arguably one of the best outfits in the game and I really miss enspells. I honestly think the job could work very well, if they play their cards right. It could be marked as a DPS, and offer some unique team benefits alongside it's melee capabilities.
    (0)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    SE missed a trick with this imo.

    Warhammer Online's Warrior Priest/DoK really was the perfect modern spin on the red mage concept and really had it all. It was the perfect support hybrid and beautifully balanced despite it's versatility. An almost direct cut and paste of the class would work brilliantly in ARR if you ask me. ARR already has the dual resources needed. It's just a case of getting the numbers right.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread