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Thread: Red Mage

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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dice137 View Post
    That's all well and fine, I suppose. I still don't see the place for a hybrid class in XIV without running into some serious design pitfalls in terms of how the content is currently balanced. At least, I can't really see it working well at this current time, personally.
    Hence why the design should lean towards melee DPS and tack on utility on top of that. Given how stats work, a RDM's gear would push them to their intended role as is (why I would expect it to share gear with BRD and NIN to a degree), leaving room for utility (provided the design supports said utility to help define the job).

    Because the job's known for borrowing things from existing jobs, I don't think it'd be that weird for it to be able to crossclass stuff like Cure, Stoneskin and Thunder and have them be more useful than to the other jobs. I would argue the abilities it can crossclass do help define RDM up to a point and provide utility without requiring too much development being devoted to that aspect of the job.
    (1)
    Last edited by Duelle; 04-10-2015 at 03:52 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I agree with some posters in the sense that the current battle system is heavily concentrated on a class/job being a healer/dps/tank. The game doesn't really seem to be designed true hybrid roles. However, I also agree that the spirit or essence of what makes the Red Mage so iconic could be replicated in the current system (using both white magic, black magic in addition to some melee skills to fulfill one of the three roles).
    (0)

  3. #3
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Would support this.
    Red Mage is the original Pimp from Final Fantasy 1.
    Look at that pimp hat:

    (1)

  4. #4
    Player
    MagnamStyle's Avatar
    Join Date
    Mar 2015
    Posts
    14
    Character
    Liberta Wilder
    World
    Tonberry
    Main Class
    Gladiator Lv 51
    RDM for 1st Melee-oriented DoM(Sabre/Thrusting sword)

    don't give it a shield we got GLD/PLD already, give him a magic gauntlet/glove or something for the offhand(grimoire?)

    make it so that his spells have no cast time AND a melee animation when used in a combo chain ea. sword->sword-> black magic/ white magic(blind for foes, aoe weak heal/regen for party)

    using an elemental black magic in the combo then proceeds to en-'element' the RDM, this buff can later be expended to improve an ability OR another that requires an elemental based weapon OR transfer the existing buff to an ally.

    casting magic then improves melee abilities like giving them a gapclosing effect or telekinesis(ranged-'melee' attacks)

    my idea of a graceful(since getting hit will prolly mean death) melee caster with a nice red hat.
    (0)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Red Mage is possible but you should not expect it to be the Red Mage from other FF games.

    Most likely if Red Mage is introduced they will provide a different twist to Red Mage skills to show its focus on being a Melee Mage over what RDM is known for in other FF games.
    (2)

  6. #6
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    they could bring back some old thm skills from 1.0 and make an xiv version of rdm lol. THM in 1.0 (before jobs) was fun to play with drains and absorbs, paralyze, slow, banish, dia, poison, stygian spikes, bio, scourge, etc.
    (0)

  7. #7
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Red Mage doesn't have a place in the current design of things.

    For Red Mage to have a place they would probably have to change RDM all together, which would be sad. Look at how SMN was butchered.
    (1)

  8. #8
    Quote Originally Posted by KaedrianLiang View Post
    Red Mage doesn't have a place in the current design of things.

    For Red Mage to have a place they would probably have to change RDM all together, which would be sad. Look at how SMN was butchered.
    what specifically about RDM has to exist for it to still be a RDM to you?
    (1)

  9. #9
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by SendohJin View Post
    what specifically about RDM has to exist for it to still be a RDM to you?
    Oh, I know: It is only a RDM if it is exactly like it was in FFXI
    (0)

  10. #10
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    The rapier and the hat alone make red mage a must have. I can totally see a red mage being the Yugiri of 3.0
    (1)

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