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  1. #51
    Player
    magenta_taco's Avatar
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    Jul 2011
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    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    Given the amount of time it takes simian thrash to perform, they should really buff the damage. Oh, and get rid of that stupid evasion pre-req and make it so it doesn't consume all of your TP. Then we'll be happy campers.
    (0)

  2. #52
    Player
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    Mar 2011
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    Gridania
    Posts
    778
    Quote Originally Posted by magenta_taco View Post
    Given the amount of time it takes simian thrash to perform, they should really buff the damage. Oh, and get rid of that stupid evasion pre-req and make it so it doesn't consume all of your TP. Then we'll be happy campers.
    Yep, because with how it is now, it stands as Skill Point Slot -5
    (0)

  3. #53
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Since 1.18a, Simian Thrash is considerably stronger than Victimize II given the same circumstances. Unless Chaos Thrust at 3k TP with mob <20% HP hits harder than that, Simian Thrash has become the strongest WS in the game. It's justified due to the evade requirement.

    Only thing I feel needs to change with it is to remove the little purple ball and leave only the cherry blossom effect. Also speed up the hits leading to the jump.
    (2)

  4. #54
    Player
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    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by NoctisUmbra View Post
    Since 1.18a, Simian Thrash is considerably stronger than Victimize II given the same circumstances. Unless Chaos Thrust at 3k TP with mob <20% HP hits harder than that, Simian Thrash has become the strongest WS in the game. It's justified due to the evade requirement.

    Only thing I feel needs to change with it is to remove the little purple ball and leave only the cherry blossom effect. Also speed up the hits leading to the jump.
    Given the circumstances, though, Simian Thrash is mostly useless unless you're tanking in a grind group, otherwise, it's a waste of slot points.
    (0)

  5. #55
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Given the circumstances, though, Simian Thrash is mostly useless unless you're tanking in a grind group, otherwise, it's a waste of slot points.
    It's essentially limited to when you're tanking.

    If they removed the evade requirement, they'd essentially have to nerf the damage on it again, which basically makes it a Victimize II with a long animation.

    I'm all for more awesome, but Simian Thrash is unique as is. With 1.18a PGL got the buffs necessary to DPS better, but Simian Thrash being another 3k TP WS would be redundant.

    Evade > Simian Thrash goes right along with what PGL is:

    An awesome solo class and an offensive tank.
    (1)

  6. #56
    Player
    Join Date
    Mar 2011
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    Gridania
    Posts
    778
    Quote Originally Posted by NoctisUmbra View Post
    It's essentially limited to when you're tanking.

    If they removed the evade requirement, they'd essentially have to nerf the damage on it again, which basically makes it a Victimize II with a long animation.

    I'm all for more awesome, but Simian Thrash is unique as is. With 1.18a PGL got the buffs necessary to DPS better, but Simian Thrash being another 3k TP WS would be redundant.

    Evade > Simian Thrash goes right along with what PGL is:

    An awesome solo class and an offensive tank.
    Not often a PUG solo's unless he is farming @R50, and not often will a PUG take the bit of DMG over a stun if they're tanking in a group. It just keeps Simian Thrash as a less needed ability when compared with Jarring Strike, and as far as I'm concerned, Stun from evade > DMG from an evade.
    (0)

  7. #57
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Not often a PUG solo's unless he is farming @R50, and not often will a PUG take the bit of DMG over a stun if they're tanking in a group. It just keeps Simian Thrash as a less needed ability when compared with Jarring Strike, and as far as I'm concerned, Stun from evade > DMG from an evade.
    Sure it is situational. More often than not the stun is preferred. Hell I keep Haymaker, Jarring Strike & Simian Thrash on bar. Most of the time when tanking I will use Haymaker > Jarring Strike on an evade but given the TP and the desire to do damage Simian Thrash is a very viable option.

    Making it just another WS, like I said earlier, makes it another Victimize II with a long, flashy animation. It takes away any unique aspect it had to it.

    In my opinion, situational high damage counter > long animation Victimize II.

    Also, when compared to Jarring Strike II, Simian Thrash adds more than just a "bit of damage."
    (0)
    Last edited by NoctisUmbra; 08-13-2011 at 11:46 AM.

  8. #58
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    Join Date
    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by NoctisUmbra View Post
    Sure it is situational. More often than not the stun is preferred. Hell I keep Haymaker, Jarring Strike & Simian Thrash on bar. Most of the time when tanking I will use Haymaker > Jarring Strike on an evade but given the TP and the desire to do damage Simian Thrash is a very viable option.

    Making it just another WS, like I said earlier, makes it another Victimize II with a long, flashy animation. It takes away any unique aspect it had to it.

    In my opinion, situational high damage counter > long animation Victimize II.

    Also, when compared to Jarring Strike II, Simian Thrash adds more than just a "bit of damage."
    Well, I know it can be situational and all, I'm just stating the preference that most of the player base has when comparing Jarring Strike and ST, though, I do love to use Victimize, though, if they made it a bit flashier, I would like it a bit more, but that is actually just staying on topic with my OP, I said Victimize was boring and they should change ST because it looks fancy/has the potential to. I also just think using ST 1 out of 10 times is a bit stupid.
    (0)

  9. #59
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Well, I know it can be situational and all, I'm just stating the preference that most of the player base has when comparing Jarring Strike and ST, though, I do love to use Victimize, though, if they made it a bit flashier, I would like it a bit more, but that is actually just staying on topic with my OP, I said Victimize was boring and they should change ST because it looks fancy/has the potential to. I also just think using ST 1 out of 10 times is a bit stupid.
    The idea is atm Simian Thrash has its own use.

    The minute you remove the evade requirement as you suggest it simply becomes a flashy version of Victimize 2 that costs more Action Points. That sounds less useful to me.

    Simian Thrash being a move you use 1/10 times may be stupid, but for its purpose it does what it's supposed to do better than any other skill.

    Making it a Victimize II with more flash, which you pay for with a higher slot cost, is much more stupid and useless. If the proposed change is this, then I assure you Simian Thrash will never have a place on my bar as Victimize II will always beat it out.

    Simian Thrash is fine as is. It can be better. It can be much better. The idea of simply removing the evasion requirement does not make it any better though. Unless you somehow think that they will remove said requirement and still keep it just as powerful - which essentially breaks the balance between 3k TP weaponskills and makes Victimize II useless.

    I prefer options, not redundancy for the sake of flash.
    (0)

  10. #60
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    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by NoctisUmbra View Post
    The idea is atm Simian Thrash has its own use.

    The minute you remove the evade requirement as you suggest it simply becomes a flashy version of Victimize 2 that costs more Action Points. That sounds less useful to me.

    Simian Thrash being a move you use 1/10 times may be stupid, but for its purpose it does what it's supposed to do better than any other skill.

    Making it a Victimize II with more flash, which you pay for with a higher slot cost, is much more stupid and useless. If the proposed change is this, then I assure you Simian Thrash will never have a place on my bar as Victimize II will always beat it out.

    Simian Thrash is fine as is. It can be better. It can be much better. The idea of simply removing the evasion requirement does not make it any better though. Unless you somehow think that they will remove said requirement and still keep it just as powerful - which essentially breaks the balance between 3k TP weaponskills and makes Victimize II useless.

    I prefer options, not redundancy for the sake of flash.
    Yet, at the moment, Simian Thrash offers NO viable options other than doing DMG when you solo, and when you solo Concussive Blow is a must, so that's 3Ktp, which, for a PUG is nothing, then the need/want for Jarring Strike. Victimize is left last in between Jarring Strike after evades.

    EDIT:
    Actually, if you want to make things fine and dandy trhat would make ST useful, take the evade off of Jarring Strike and offer a longer CD on it, then you can spend your evade on ST.
    (0)

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