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  1. #141
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by siverstorm View Post
    I'm not going to comment on your opinions on content requiring a static/loot lockouts, it's a fairly common MMO gamestyle and you don't agree with it. I do want to clarify something in your post. I also agree with your last statement and hope that having the normal and hard mode raid content alleviates some of the community negativity.
    I know it's common, but the implementation in FFXIV is needlesly divisive - IMHO. Statics don't suit my schedule, so I'm not worried personally, but I see the divisions among players. Division and negativity (from both parts of the divided community) are, IMHO, a consequence of the way raid content is implemented within FFXIV.

    Quote Originally Posted by siverstorm View Post
    1st: EX primals did not require a static. Back in 2.1 I have been in many successful pug parties and many failed parties. Some of the later EX's were either significantly more difficult for pugs (e.g. Mog or Ramuh ex) or much less harsher (e.g. shiva ex). I also cleared titan hm back when it was the wall in 2.0 and I'm on considerably a mid-pop server. Fairly healthy raiding population, some groups that outshine others, exceptionally skilled players around, but it's no "Gilgamesh".
    I should have clarified, the game did not require you to be in a static, however the difficulty of the encounter required a degree of coordination and familiarity with each other that could only really be achieved by a static, as did the repeated wipes while the fight was learned. the requirement for a static was implicit, and really an extension of the static teams that grew up running Coil.

    Quote Originally Posted by siverstorm View Post
    2nd: Every tier has had equivalent ilvl tome gear, and in SCoB and FCoB tiers they even released weapons at the exact same ilvl as the hardest fight both tiers. Your argument literally only holds for 2.1 when t5 was the only i95 weapon. BiS is always a mix of gear, hell most Bard BiS sheets involve the bloody i120 WoD chestpiece.
    They made an attempt to have a gear progression with the "sands of time"/"carbontwine" items. Yeah it was only available to raiders at the start, but then they opened the floodgates via the towers and hunts.
    Indeed, that second route to high ilvl gear was not open during the initial 3 months of SCOB or FCOB, and only opened up with the subsequent patch. don't get me started on the hunt debacle, I don't really like the fact that they allowed casual players to upgrade their gear to Coil equivalent by zerg rushing targets that die in seconds. Having oil/sand or carboncoat/twine available through ST/WoD and not hunts would have been perfectly sufficient for the 1st easing of the requirements to augment gear, followed by the hunt based zerg rush 6 months after the initial drop of the coil content.

    See, although I am critical of the implementation of the raids, it's not because I want the raids to be faceroll easy, nor is it because I think everyone should get gear handed to them like candy. I'm critical of the system because of the divisions it has caused, and because there were many players who might have stepped up into raiding with the original coil, but could not find a place in a static, and therefore did not take that step. The difficulty isn't really the issue IMHO.
    (3)

  2. #142
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by CatsBesErrwhere View Post
    Boy well aint you on fire, rite now ur room must be hotter than a goats ass in a pepper patch. But you best dun be windy like some bag full of farts after a challenge like that cos i aint fooling !
    (6)

  3. #143
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by siverstorm View Post
    1st: EX primals did not require a static. Back in 2.1 I have been in many successful pug parties and many failed parties. Some of the later EX's were either significantly more difficult for pugs (e.g. Mog or Ramuh ex) or much less harsher (e.g. shiva ex).
    Ironically, Mog EX and Ramuh EX were my two EX Primal kills that were 100% PUGed. They were more difficult and took some practice, but they can absolutely be cleared by a PUG group who is willing to put in the time and effort to learn them. The group just needs to not disband after wipes and learn from their mistakes.
    (0)

  4. #144
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by siverstorm View Post
    It kinda feels like you're dismissing everyone as a "toxic elitist" if they're able to clear content though. Most of the people in here who have cleared have said it time and time again that it required weeks of learning and wiping in their static and never really outright said "it's easy we just died a lot to figure it out". Sure, I could ~say~ t13 is easy to me now because I know how to perform the mechanics. Was it "easy" on the first night in there? Absolutely not. It's not like the guilds that cleared it in the first two weeks oneshot it on their first attempts. Of course I won't dismiss the fact that truly toxic players exist,.
    The Toxic elistis are the ones that are belittling people for having not cleared T5 by now, crying that T6-8 are "easy" after 2.41 despite T5 still gating many, and then people suddenly acting like gearing up FCOB will be super casual now that it is on Duty Finder - despite T9 still being in the way, and therefore implying anyone not past by now is a bad person.
    (0)

  5. #145
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    The Toxic elistis are the ones that are belittling people for having not cleared T5 by now, crying that T6-8 are "easy" after 2.41 despite T5 still gating many, and then people suddenly acting like gearing up FCOB will be super casual now that it is on Duty Finder - despite T9 still being in the way, and therefore implying anyone not past by now is a bad person.
    They're probably not belittling anyone because they're working on FCOB. There are a few outliers who will rub their shiny badge in your face, sure.

    But what is the purpose of fussing about gatekeepers? You can't clear them in the forums. Take some initiative to make a PF group. You'll find people you can enjoy playing with... and it may lead to more consistent running with them... or even making friends.

    That is how a static starts. Not fussing for carries through gates. I've never seen a T5 or T9 carry in PF for that special person.
    (4)

  6. #146
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Claire Abigail
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zohar_Lahar View Post
    The Toxic elistist.
    Everytime you say toxic and elitist, it makes me wanna log in league of legends, pick teemo and feed the other team.


    How about this: we(people who raids) have our content. You(people who doesn't raid) have your own. Don't whine about our content and we won't whine about yours . Leave ours alone and we will leave yours alone. Stop asking SE to make our content easier and we won't even think twice asking se to make your content harder! I think that's a fair deal

    Raiding is not for everyone...there's crafting....gathering....leveling other classes....rping...relic weapons....you know! This game offers a variety of content for the raid inept people

    Disclaimer: I'm not saying that you(generalization) can't beat this turn or that turn. I'm not saying coil is easy. All I'm saying is leave our "fun" alone. Don't beg se to change it to cater to your needs because it's too hard. As a raider, I LOVE challenges...it would be unfair if you take that away from us just because you don't wanna put the time and effort like we did in final coil. If it's old content, fine whatever add echo but don't make it a shadow of its former self like what se did to t6-8
    (7)
    Last edited by ClaireAbigail; 04-09-2015 at 06:14 AM. Reason: Nyan nyan

  7. #147
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ClaireAbigail View Post
    snip
    That attitude was just right down assholery.

    Now, with that said, people saying they want the content to be easier instead of THEM THEMSELVES getting better to beat it is just as much assholery
    (2)

  8. #148
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Not to point out something, but:

    "There aren't toxic people...well except for those toxic people over there." Isn't much of a defence. I mean I get what you are saying, not everyone is a jerk, but there are those that feed into the stereotype that makes the toxicity, and sometimes they also are not jerks. And that's not even counting the jerks.

    At any rate, the usual threads will be made about its onset, but its clear that Alexander has a lot riding on addressing the divisions in the playerbase that coil made. I hope SE doesn't make it any worse.
    (3)

  9. #149
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kallera View Post
    Not to point out something, but:

    "There aren't toxic people...well except for those toxic people over there." Isn't much of a defence. I mean I get what you are saying, not everyone is a jerk, but there are those that feed into the stereotype that makes the toxicity, and sometimes they also are not jerks. And that's not even counting the jerks.

    At any rate, the usual threads will be made about its onset, but its clear that Alexander has a lot riding on addressing the divisions in the playerbase that coil made. I hope SE doesn't make it any worse.
    I believe that easier and harder version of Alexander will fix this for a while. But after a few months when "not elitist and non toxic" people clear the easier one and try the harder one, they will start asking for hard Alexander nerf. This will never end.
    (0)

  10. #150
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StrejdaTom View Post
    I believe that easier and harder version of Alexander will fix this for a while. But after a few months when "not elitist and non toxic" people clear the easier one and try the harder one, they will start asking for hard Alexander nerf. This will never end.
    Honestly, anyone who complains about Alexander Hard Mode difficulty and requests a nerf will get precisely the response that they deserve. The entire point of the normal mode is to bridge the divide, so that all players have a common experience, but raiders have a difficulty level and appropriate reward for that difficulty.

    I mean the divide based on gear will always exist, but of course that is always going to be true, raiders need raid gear, and drops should always be based on the difficulty of the encounter. If non-raiders have access to a normal mode version of an encounter they can still enjoy it, but they don't need the raid gear for it. Because both raider and non raider can run the encounter, the reasons for the divide should be diluted.
    (3)

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