I'm gonna regret getting involved in this silly thread again but....
By that logic why isn't titan hm held at the same difficulty as cape westwind or chimera? All level 50 content?
There are ilvl requirements tied to most post-50 content. The raid content with no ilvl requirement is also locked behind full-party requirement to queue.
Fun fact, WoD has an i90 requirement and, lo and behold, so does turn 6. Difficulty might be subjective but for the most part with nerfs/echo on SCoB I'd consider them roughly equivalent. We might treat ilvl as irrelevant when people talk about how geared they are (skill > gear) but you could still use the DF ilvl requirements as a rough retrospect on the difficulty curve of the content in DF. If you feel that you should be able to faceroll everything at minimum ilvl then you really need to re-evaluate what you want out of ffxiv combat, and by extension mmo combat.
It kinda feels like you're dismissing everyone as a "toxic elitist" if they're able to clear content though. Most of the people in here who have cleared have said it time and time again that it required weeks of learning and wiping in their static and never really outright said "it's easy we just died a lot to figure it out". Sure, I could ~say~ t13 is easy to me now because I know how to perform the mechanics. Was it "easy" on the first night in there? Absolutely not. It's not like the guilds that cleared it in the first two weeks oneshot it on their first attempts. Of course I won't dismiss the fact that truly toxic players exist,
It sounds like you want an MMO with no content that's even remotely challenging? They did say they were going to make two versions of Alexander, so I hope the easier one at least caters to what you were expecting. They did also say there would still be a level of difficulty with the easier version but we won't know exactly how much of a comparison it'll be until expac.
I'm not going to comment on your opinions on content requiring a static/loot lockouts, it's a fairly common MMO gamestyle and you don't agree with it. I do want to clarify something in your post. I also agree with your last statement and hope that having the normal and hard mode raid content alleviates some of the community negativity.
1st: EX primals did not require a static. Back in 2.1 I have been in many successful pug parties and many failed parties. Some of the later EX's were either significantly more difficult for pugs (e.g. Mog or Ramuh ex) or much less harsher (e.g. shiva ex). I also cleared titan hm back when it was the wall in 2.0 and I'm on considerably a mid-pop server. Fairly healthy raiding population, some groups that outshine others, exceptionally skilled players around, but it's no "Gilgamesh".
2nd: Every tier has had equivalent ilvl tome gear, and in SCoB and FCoB tiers they even released weapons at the exact same ilvl as the hardest fight both tiers. Your argument literally only holds for 2.1 when t5 was the only i95 weapon. BiS is always a mix of gear, hell most Bard BiS sheets involve the bloody i120 WoD chestpiece.
They made an attempt to have a gear progression with the "sands of time"/"carbontwine" items. Yeah it was only available to raiders at the start, but then they opened the floodgates via the towers and hunts. If you had a problem with that then I don't really know what to tell ya.