*sigh* Can't we just say its everyone's fault? That its some failing of our Western social values?
*sigh* Can't we just say its everyone's fault? That its some failing of our Western social values?
Difficulty is good. Different kinds of difficulty is better. Look at Steps of Faith for an example (and the whinge threads accompanying it).
You better get ur elitist bum outa here boy les you know whats good for ya
Here's something that most non-raiders probably don't take into account. Most serious raiders are well aware that there are plenty of players even better than themselves. Believe it or not, there is a degree of humility at this level. Hell... you can only spend so much time wiping during progression before you learn that you're in no way perfect.
That's why I mentioned recently that I believe the CT braggarts and loudmouths to be mostly composed of non-Hardcores. They pew pew their lil' hearts out in ST and blow a gasket if some first-timer fails a mechanic. Why? Because wipes at this level are rare and as such, they're seldom given a chance to reflect upon the fact that they just might not be God's gift to MMO's.
How about this free dutts for everyone (dutt= duck butt) there everyone wins![]()
I'm gonna regret getting involved in this silly thread again but....But they are on Duty Finder now, just like World of Darkness and Keeper of the Lake. So why shouldn't we expect the difficulty to remain consistent with other content on Duty Finder? Do you see the word (Hardcore) next to the area names in the opening cinematic for Coil Turns? The text in-game makes no effort to distinguish the mechanical difficulty between "Crystal Tower" raid or "Binding Coil" raids.
The fact toxic elitists like to treat those who haven't cleared T5/T9 with contempt or condescendingly claim Coil is "easy" only makes this much worse.
By that logic why isn't titan hm held at the same difficulty as cape westwind or chimera? All level 50 content?
There are ilvl requirements tied to most post-50 content. The raid content with no ilvl requirement is also locked behind full-party requirement to queue.
Fun fact, WoD has an i90 requirement and, lo and behold, so does turn 6. Difficulty might be subjective but for the most part with nerfs/echo on SCoB I'd consider them roughly equivalent. We might treat ilvl as irrelevant when people talk about how geared they are (skill > gear) but you could still use the DF ilvl requirements as a rough retrospect on the difficulty curve of the content in DF. If you feel that you should be able to faceroll everything at minimum ilvl then you really need to re-evaluate what you want out of ffxiv combat, and by extension mmo combat.
It kinda feels like you're dismissing everyone as a "toxic elitist" if they're able to clear content though. Most of the people in here who have cleared have said it time and time again that it required weeks of learning and wiping in their static and never really outright said "it's easy we just died a lot to figure it out". Sure, I could ~say~ t13 is easy to me now because I know how to perform the mechanics. Was it "easy" on the first night in there? Absolutely not. It's not like the guilds that cleared it in the first two weeks oneshot it on their first attempts. Of course I won't dismiss the fact that truly toxic players exist,
It sounds like you want an MMO with no content that's even remotely challenging? They did say they were going to make two versions of Alexander, so I hope the easier one at least caters to what you were expecting. They did also say there would still be a level of difficulty with the easier version but we won't know exactly how much of a comparison it'll be until expac.
I'm not going to comment on your opinions on content requiring a static/loot lockouts, it's a fairly common MMO gamestyle and you don't agree with it. I do want to clarify something in your post. I also agree with your last statement and hope that having the normal and hard mode raid content alleviates some of the community negativity.Over time with the EX primals which also required a static to clear for the first 3-6 months (or longer) of their life, SCOB and FCOB which require not only clearing T5, but also having a static, the separation between raiding community and everyone else has grown. Coil gear drops have consistently been the best in slot and highest ilvl in the game further emphasizing the difference between haves and have nots.
Personally, I hope that the 3.0 expansion addresses some of these issues. having a normal mode version of the raid content - without the gear drops - would go a long way to fixing things, and that is something that has been confirmed in 3.0.
1st: EX primals did not require a static. Back in 2.1 I have been in many successful pug parties and many failed parties. Some of the later EX's were either significantly more difficult for pugs (e.g. Mog or Ramuh ex) or much less harsher (e.g. shiva ex). I also cleared titan hm back when it was the wall in 2.0 and I'm on considerably a mid-pop server. Fairly healthy raiding population, some groups that outshine others, exceptionally skilled players around, but it's no "Gilgamesh".
2nd: Every tier has had equivalent ilvl tome gear, and in SCoB and FCoB tiers they even released weapons at the exact same ilvl as the hardest fight both tiers. Your argument literally only holds for 2.1 when t5 was the only i95 weapon. BiS is always a mix of gear, hell most Bard BiS sheets involve the bloody i120 WoD chestpiece.
They made an attempt to have a gear progression with the "sands of time"/"carbontwine" items. Yeah it was only available to raiders at the start, but then they opened the floodgates via the towers and hunts. If you had a problem with that then I don't really know what to tell ya.
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