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  1. #31
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Laraul View Post
    You mean getting marked with Meteor and Thermionic beam at the same? People wouldn't even bother with such a poorly designed fight...
    Well, there's a difference between total randomness and constrained randomness. In phase one of T9, Nael follows that pattern that even I, relatively new to Turn 9, can pretty much do in my sleep, now. Meteor, Beak, Chariot, Therm, Meteor, Dynamo, etc, etc.

    The thing is, though, most of these attacks have obvious and lengthy indicators. There's no reason they can't be reactive instead of predictive. There are limits on how random you want it to be, of course - for instance, Meteors should continue to be spaced out pretty much as they are, so as not to wind up in the situation where the number of meteors you have to deal with is a matter of luck, and Ravensbeak should probably be spaced out as well since too many in close succession could be a problem, but everything else? Dives? Thermionic Beam? All but Dynamo have plenty of forewarning (and even Dynamo can be avoided just by making sure you don't stay in particular areas longer than absolutely necessary). You could easily deal with them by reaction, rather than by prediction. It might make the fight more interesting, and I don't think it'd make the fight unreasonably difficult.

    This kind of partial randomness may be less feasible in later phases; particularly in phase four when there's so much crap going on all at once. But I think it illustrates the point: When someone asks for a bit of randomness in the fight, something you can't predict but must instead react to, they are NOT necessarily suggesting that the boss should be free to throw anything they want at you at any time.

    Shiva Ex is a good idea of a step in this direction. Is she gunna sword? Or is she gunna staff? Players need to wait, be ready, and react accordingly. In sword form, she continues to randomly choose abilities and the tank must react accordingly. This is a very simple kind of randomness, to be sure, but it is still random.

    I can understand the OP's frustration, even if I'm personally okay with things as they stand. In making fights almost entirely predictive in this manner, the only ways to increase difficulty are to do things like decrease the allowed reaction time, increase the complexity of things you need to keep track of, and increase the punishment for failing to dance properly. Turn 9 is practically a textbook demonstration of this, having all three of these. Once you have the pattern memorized, though, the fight has nothing left to offer you. For some folks, this kind of thing may be fun. For others, the fun comes in doing a difficult fight that's never the same twice.
    (6)

  2. #32
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Welcome to every boss fight in every MMO ever. Yes, even WoW's boss fights are scripted. (Though they're not likely to kill you for pushing phases.)
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  3. #33
    Player
    ReddAxel's Avatar
    Join Date
    Jun 2014
    Posts
    111
    Character
    Redd Axel
    World
    Siren
    Main Class
    Thaumaturge Lv 90
    ...go back to Bloodborne then? Two completely different games you're talking about here. Jeez
    (8)

  4. #34
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    The thing is the mechanics aren't really that vague. But they are designed to be learned so that when you die at a specific point it's "Okay, who wasn't paying attention". These fights go for a long time, 10 minutes+ at the minimum. The key is keeping track of things as the fight progresses.

    It's a different type of challenge entirely. Besides, it's always Lightning Out. Always Always.
    (0)

  5. #35
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by gamesmart View Post
    As someone who ran WoD within the first few hours of it going live, completely blind, with 23 other people going in blind, we wiped to mechanics that are painfully obvious now. The only reason you can one-shot it now is because people know the fights, even if you don't.

    Besides, it's MEANT to be far easier than Coil. Any hardcore raid in any game involves wipes while learning how to deal with mechanics.
    Then why does it drop equipment with a higher item level (including base attributes) than T9? Even the High Allagan Weapons are only on par with Shiva Extreme, which is far more sensible in terms of mechanics. The fact that Dreadwyrm gear is only equal to Augmented Ironworks Magitek or Zeta weapons makes me question the current difficulty of the entirety coil.
    (0)

  6. #36
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If there wasn't insta-kill mechanics in place people would just stack up and zerg it while the healers overheal to compensate for any damage they receive.
    (4)

  7. #37
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    I don't think there's anything vague about the mechanics in coil. There's a giant mark on my head; must mean I'm about to get hit with something. There's a tether on me; must mean I should find a way to break it. The tooltips are extremely descriptive. For example in T9:
    • Thunderstruck "Your body is accumulating a lightning charge. Will inflict lightning damage to those nearby when the effect ends." - I should probably get away from people so I don't hit them with lightning.
    • Raven Blight "Afflicted by the White Raven's miasma, which will soon cause you to explode." - I probably shouldn't explode on people.
    • Subversive Stance "Being commanded to execute actions that disrupt the enemy." - I should probably watch out for this golem; it might try to disrupt me.

    Quote Originally Posted by Lilyarel View Post
    I feel that no matter how hard a boss is, you should be able to defeat it on your first blind run through skill alone.
    Reading is a skill. You might have learned it in elementary school. If you're good enough at it, you might have been able to figure out all of the T9 mechanics on your first blind run. It's possible!
    (9)

  8. #38
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I absolutely agree with the OP. It's all about learning, learning, learning - and then hoping that your comrades learn as well and don't keep messing up, over, and over, and over. Skill is barely required. Memorization and competent teammates are what matters.

    Quote Originally Posted by axemtitanium View Post
    Reading is a skill. You might have learned it in elementary school. If you're good enough at it, you might have been able to figure out all of the T9 mechanics on your first blind run. It's possible!
    Show me where the game mentions or even hints at the fact that the T9 meteors can't be close together or they'll explode and wipe the party.
    (6)
    Last edited by Riepah; 04-08-2015 at 05:44 AM.

  9. #39
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    That's how the fights are in this type of mmo. If you don't like this type of MMO then walk away. Clearly you don't like this type of game if these are your complaints.
    (4)

  10. #40
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lilyarel View Post
    Try Bloodborne and youll see what kind of bosses I want.
    LOL! BB is so easy.

    Also there is a difference in a single player boss and a mmo boss.

    Quote Originally Posted by Lilyarel View Post
    But they dont follow a pattern. Paarl doesnt AOE left swipe right swipe then repeat. Theyre all dynamic fights and in your face that still boil down to reflexes. And even if you wipe, its not because you dropped ameteor in the wrong spot or something, its because you didnt dodge at the right time or wasnt quick enough. Thats the difference. Those games still boil down to reflexes. Coil is just memorization. When I die in a souls game, ive never said "where what the hell was I supposed to do with the target debuff?" or "Well how was I supposed to know where to drop that?" Its always "Dammit I dodged way too soon/late." or "I got way too greedy with damage."
    You can force any BB/souls game boss into a certain attack so its not really reflex. Plus they aren't random nor dynamic. They respond to your movements.
    If you want fights where you can one shot on a blind run, stay with single player games. They will suit you more
    (6)
    Last edited by zcrash970; 04-08-2015 at 06:01 AM.
    I'm just some guy...

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