Page 6 of 44 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 439
  1. #51
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    [paladin with dreadwyrm weapon can't press sentinel in expert roulette]

    Coil Requires Skill
    (0)
    video games are bad

  2. #52
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    The biggest challenge in this game are challenged teammates. Sadly, plenty of people seem to be happy with that fact, so I don't expect things to change anytime soon.
    (0)

  3. #53
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Part of the traditional fun with MMORPGs is discovery. It's one of several reasons why World-First players do what they do. It's part of the reason why people like to discover a new fight blind. They like the idea of learning the new boss mechanics before others. If every single fight was about rolling out of the way with an invincibility aspect behind it, the fights would be rather boring, as the only unique thing about them would be the pretty graphics and effects. I mean, unlike single player games, we're talking about combat that MUST accommodate more than just you (a single player).

    If you're expected to never die, even on a first-attempt for new content... what's the point of even having a combat system that might kill your character? I get that you're talking about insta-kill mechanics, and that's fine to argue against, but you have to remember that the ONLY WAY a blind run will complete a new endgame content fight on first attempt, is if the fight itself won't even do enough damage to kill people (tanks, healers, dps) or any mechanics that are shown are painfully obvious and bland. Perhaps the boss emotes that "PREPARE TO DIE! THE ONLY THING THAT WILL STOP ME ARE THOSE CHAINS IN THE CORNERS OF THE ROOM!" Or do you truly believe the very first Cerberus fight didn't involve a wipe to learn how to do it?
    (3)
    Last edited by Welsper59; 04-08-2015 at 07:07 AM.

  4. #54
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lilyarel View Post
    BloodB.
    Cannot compare two different games, with two different styles.
    (1)

  5. #55
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    If skilled people could one shot the newest raid, it would essentially make every fight tank and spank with getting out of the red. It'd also cut the life expectancy of any raid by a great margin.
    (2)

  6. #56
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Krr View Post
    [paladin with dreadwyrm weapon can't press sentinel in expert roulette]

    Coil Requires Skill
    The Sentinel Button Sploded x3
    I don't have actual Input for the thread though v_v
    (0)

  7. #57
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lilyarel View Post
    Quote Originally Posted by gamesmart View Post
    Has there ever been a raid that was beatable on the first run? I'm honestly curious.
    World of Darkness.
    Crystal Tower is designed to be for everyone.

    Coils are designed for players that are looking for a greater challange.

    You can't compare both in this way, because their difference in difficulty is by design, not an issue.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #58
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    I still don't see why T9 has some a strict dance routine, since nothing in Crystal Tower or Main Scenario is this unforgiving, and as I said, WoD gives stronger equipment while actually being fun. And for all the talk about coil is supposed to be "hardcore," the quest log and duty finder pages for the Coils turns made absolutely no effort to indicate it wasn't casual content like 95% of everything before it, so you can't expect people to not take offense at the difficulty. At least the Extreme primals let you know up front it's going to be harder.
    you must be new to the game.

    t9 and beyond have been around for awhile, T6-9 use to be the top raids and so had the top gear, since then SE have added new content and new raids T10-13 which now carry the top gear, yes equal ilvl to augmented ironworks which btw you could only augment by doing fcob. now they unlocked it alittle allowing us to get the mats from either hunts or weekly quest.

    Wod is the newest 24 man raid, and as such needed to have some relevant gear and since the relevant ilvl was 120 that means it is stronger than previous end game raid gear. but not stronger than current endgame raids t10-13.

    as for previous dungeons and raids not being unforgiving... well now your doing it in 120 gear.. how about you go try with a group in the lowest ilvl gear you can enter with and see how different it is. not sying youll wipe but youll notice a difference.


    as for not letting you know its more difficult.. for one its 8man teams.. in this game that means more difficult.. on top of that coil is the endgame raids, so knowing that you should assume its suppose to be hard.
    (0)
    Last edited by chidarake; 04-08-2015 at 04:55 PM.
    strange awareness of ghosts that no longer haunt this shell.

  9. #59
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by monochromicorn View Post
    Welcome to any difficult content. It's like titan, know when the hit is supposed to come, and prepare for it accordingly.
    But it doesn't have to be.. let's face it, ff14's boss mechanics are not the most creative ones.. only way they scale the difficulty up is by throwing more aoes and making the telegraphs last less time before the hit comes.. no individual mechanics, everything's a group effort.. No room for a hero.

    I remember in WoW, when things start looking bad, as an OT, I could taunt the boss, kite it around for a while and let the party regroup and get their stuff together etc.. In fact, it's almost part of the raid strategy to do this. But in this game, such opportunities are rare. One person screws up, RESET!
    (2)

  10. #60
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    T9 is a terrible fight and I hope future fights don't follow the same pattern.

    The whole thing literally puts me to sleep.

    It gets better though, trust me. T10 through T13 are all very fun.
    (0)

Page 6 of 44 FirstFirst ... 4 5 6 7 8 16 ... LastLast