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  1. #1
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    I like how people want these so called random elements in a fight. The truth of the matter is that most of this community couldn't handle them.

    Let's look at Mog EX for example. A little bit of a RNG element and people hate the fight. When the fight was new in 2.2, most groups couldn't beat it and of the groups that did beat most barely just scrape through by sear luck.
    The same thing happened in 2.3 with Ramuh EX, a little bit of RNG and a lot of people couldn't handle it.
    It wasn't until the echo was added to these fight and a set strategy was known that people cleared these fights.

    If we had true RNG based fights, where any mechanic can happen at a given time, a far fewer amount of people would be able to clear content. Then we'll be at this again, but people will be complaining about how unfair that is.
    (5)
    I'm just some guy...

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by zcrash970 View Post
    snip
    It is assumed that a fight using RNG mechanics would take into account the players noticing and reacting to the move in question, or said move not killing them outright. The stone vigil HM boss is a minor example. Ifrit 1.0 being another. Thing is fun and frustrating depend on attitudes of you and those you play with, and it is easy to get frustrated when you don't look for the root cause, for fear of vote abandon or kick ending your attempt for the day.(party member domino effect)
    (0)
    Last edited by Kallera; 04-08-2015 at 10:58 PM.