Quote Originally Posted by Kirith View Post
The anima system works. Some people can manage finite resources better than others, so of course they like it better than those who squander. There's nothing wrong with either of them. However a system that is received with such a high range of differing opinions isn't really suited to be a main game mechanic.

Limiting it to camp-to-camp transportation should level the opinions though, making it similar to FFXI's outpost warp. To complete the balancing effect the cost of teleportation should be Gil and possibly economy-driven, with highly frequented areas costing more to reach.

In conclusion, the issue with anima is mainly its usage of a time-based system. It can either be solved by limiting its usefulness and replacing the anima cost with Gil cost, or allowing players to buy anima.

Oh, by the way, i think anima is boring. "Teleportation" in fantasy games is common but could be replaced by thousands of other more immersive ways. I can't help thinking it's just lazy design.
We can't have players paying any substantial amount for teleportation spoils. What was the max for an unsecured OP warp? -1,500g and a free return if it was secured?