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  1. #201
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by XooZQ View Post
    Take it as you will.
    If this thread was a synthesis, it just hit 0 durability.
    (2)

  2. #202
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    I think they should completely remove anima, although I think the idea of teleporting from the crystals at camps is okay. You have to get to camp on foot, but from there you can teleport like normal, and without a cost. So basically, as long as you can get to a crystal first, you can still teleport to any other crystal you've been to. (Actually, when they first started releasing information on this game and talking about the crystals and teleporting, I thought this was how it was going to be.)
    (1)

  3. #203
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by Eekiki View Post
    If this thread was a synthesis, it just hit 0 durability.
    Eh, your mother sells vaccuum cleaners! Anyway, thanks for the bumps guys.
    (0)

  4. #204
    Player

    Join Date
    Aug 2011
    Posts
    3
    The anima system is not so bad in my opinion..i think it balances the gameplay by a bit

    sacrificing something in order to get something else, beside, the anima is free anyways but just the recharge time is quite annoying...seriously

    i think if SE decrease the recharge time would help a bunch
    (0)

  5. #205
    Player
    Missionman's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Easy Going
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Anima tp is so powerful, if SE dont limit it, it would be unbalaced. So imo it's fine at current state
    (0)

  6. #206
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by Missionman View Post
    Anima tp is so powerful, if SE dont limit it, it would be unbalaced. So imo it's fine at current state
    Why do we need to balance it?
    (0)

  7. #207
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    The anima system works. Some people can manage finite resources better than others, so of course they like it better than those who squander. There's nothing wrong with either of them. However a system that is received with such a high range of differing opinions isn't really suited to be a main game mechanic.

    Limiting it to camp-to-camp transportation should level the opinions though, making it similar to FFXI's outpost warp. To complete the balancing effect the cost of teleportation should be Gil and possibly economy-driven, with highly frequented areas costing more to reach.

    In conclusion, the issue with anima is mainly its usage of a time-based system. It can either be solved by limiting its usefulness and replacing the anima cost with Gil cost, or allowing players to buy anima.

    Oh, by the way, i think anima is boring. "Teleportation" in fantasy games is common but could be replaced by thousands of other more immersive ways. I can't help thinking it's just lazy design.
    (1)

  8. #208
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by Kirith View Post
    The anima system works. Some people can manage finite resources better than others, so of course they like it better than those who squander. There's nothing wrong with either of them. However a system that is received with such a high range of differing opinions isn't really suited to be a main game mechanic.

    Limiting it to camp-to-camp transportation should level the opinions though, making it similar to FFXI's outpost warp. To complete the balancing effect the cost of teleportation should be Gil and possibly economy-driven, with highly frequented areas costing more to reach.

    In conclusion, the issue with anima is mainly its usage of a time-based system. It can either be solved by limiting its usefulness and replacing the anima cost with Gil cost, or allowing players to buy anima.

    Oh, by the way, i think anima is boring. "Teleportation" in fantasy games is common but could be replaced by thousands of other more immersive ways. I can't help thinking it's just lazy design.
    We can't have players paying any substantial amount for teleportation spoils. What was the max for an unsecured OP warp? -1,500g and a free return if it was secured?
    (0)

  9. #209
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    agree with kirith, let us refill anima threw gils or quests or dungeons(astral descent) or just charge for ports and no anima's, or lol anima's then a price of gils to port that is decently costly. anything that removes the penalty for people who do lots of things during there hours of playing and not 1-2things all day, tired of doing dol allll day to save some anima or craft all day in limsa cause i ported there, or do anything aallll day cause i waisted the anima. i like to bounce around alot, 1hour here nother there, yes the new transports might fix this so it can be all moot, but it's been a long time without it. they should at least make it temperary no anima costs or something to make up for it.

    got a event in hour or 2, go out and still kill stuff? na my anima's ...guess i'll craft? need help out there on something ...ehh if u come port me? bouncing around 10nm's for event? people need a porting mule? or does it just end early cause dang i'm using all my anima's? dang i acually died with the new mobs implemented i gotta port again? gotta run?

    and most important of all, jack and jill got money and multiple computers so they don't have to deal with this stuff, they just gotta pay little more money to se and wahlah, no more problems? rmt have 8toons, always on top of everyone else? not a fair system, it's created to pull a few more mil into the pockets of se. f that.
    (0)

  10. #210
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by XooZQ View Post
    We can't have players paying any substantial amount for teleportation spoils. What was the max for an unsecured OP warp? -1,500g and a free return if it was secured?
    Of course, a teleport would have a base of something like 1000g, and increase up to two or three times that amount for high traffic areas, just so people would only use it when short on time. The rate can be easily adjusted based on how many people use it in a given time and at the same time used to remove gil from the economy.
    (1)

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