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  1. #15
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by GenJoe View Post
    But that's the whole point behind manual II tokens..
    It's to provide a challenge that not everybody can beat.


    That's like complaining that T13 is too hard and you wish they never release another end-game pve content beyond HM level of difficulty.

    At least with crafting, you can throw money at it and eventually come out on top.
    There is a significant difference beetwin Turns and Craftings, its some small factor called "Lucky". I particulary don't see luck as a factor of difficult, specialy when its not even luck, its RNG based (which by the way, has a Loop to failure). Turns needs you get an strategic party, thats all you need to success (not talking about loot, thats also luck). Luck is not a form of difficult, its a form to make you lose with something that you don't have control. Don't mind crafting any hell out of anything, probably in the next patch I will complain like hell and still do the things anyway....

    Edit: Sorry if I seemed like that I don't like the game contents. I love this game. Also my posts where a little off the topic. I saw only a small change, at least now you can do something with the normal quality stuff, but the Reclaim is more recommended in any skill fail situations, although I can say Reclaim fails lot more with this recipes than any other, don't want do know why.
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    Last edited by Ronivan; 04-04-2015 at 09:36 AM.