Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39
  1. #31
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Malakai View Post
    13% HQ progress + 11 stacks IQ + Greater Strides + ING2 + BB + Normal condition = 42%
    speaking of numbers, 42% is all you need to get 3 out of total 8 crafts (5 nq supra tokens included) unless you just have terrible luck.
    (0)

  2. #32
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I see
    - 60-70% hq with iq11 and byregot under ingen 2 and normal condition.
    - 50% hq with iq10 and good
    Iq9 i reclaim.
    For rotation with 12 Ht iq10-11 happens not very often, so - many reclaims.
    I also tried to use rotation with 13 Ht (lucis, PbP PbP sh2 ingen2 RS RS progress sequence) - it gives iq11 often enough, but it needs 1 more ToT to have enough CP - this is not often, so - many reclaims too.
    (0)

  3. #33
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Alx789 View Post
    I see
    - 60-70% hq with iq11 and byregot under ingen 2 and normal condition.
    - 50% hq with iq10 and good
    Iq9 i reclaim.
    For rotation with 12 Ht iq10-11 happens not very often, so - many reclaims.
    I also tried to use rotation with 13 Ht (lucis, PbP PbP sh2 ingen2 RS RS progress sequence) - it gives iq11 often enough, but it needs 1 more ToT to have enough CP - this is not often, so - many reclaims too.

    Yes, imo the most important thing for manual II tokens.. or any craft in general is to increase the number of your HTs. In the videos, I think I average 13 HT every craft and that's why I have no problem getting enough IQ stacks to bait almost every time. Considering I needed to use 6 Progress steps to finish the craft, if my Craftsmanship was a little higher, I think I could've fit in 1 more HT and almost guarantee 11 stacks every time.

    13 x .8 = 10.4 You only need 10 successful touches to get 11 IQ stacks.

    It may not look like much but that 1 or 2 extra HT does make a difference

    EDIT: Uploaded 2 more videos, Terminus Putty and Tinker's Calm.. both with 0 quality. On those I did have some serious bad luck (failed 6 hasties and a rapid synth on my first putty craft, rest weren't too great either) but it should go to show what ToTT can do for you when RNG decides to screw with you.. Of course, if you fail HT AND don't get any good conditions, you are truly out of luck. But that rarely happens.
    (0)
    Last edited by GenJoe; 04-05-2015 at 02:57 PM.

  4. #34
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    This is what I wrote in another thread regarding these, it may help some on here:

    Quote Originally Posted by scarebearz View Post
    Anyways my advice would be learn to craft manually and dont follow any set rotation, react based on the situation given.

    These are some general tips that should help:

    For progress use PbPx2, RS x2 and save CS2 x2 for the last part, using 1 of them to "fish" if needed.

    ToT for every "good" before the final BB.

    Have as much CP as possible, try to save as much CP as possible during the craft.

    Refresh CZ as much as possible, ideally aiming to use it 3 times.

    Aim to use a 2nd MM2. (will be possible 70% of the time or so)

    Finsh only if you have 11 stacks or 10 stacks if you've had an excellent somewhere before.

    Aim to fish for a "good" after you use your GS, using Inno first, then CS2.
    (1)

  5. #35
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by GenJoe View Post
    Yes, imo the most important thing for manual II tokens.. or any craft in general is to increase the number of your HTs. In the videos, I think I average 13 HT every craft and that's why I have no problem getting enough IQ stacks to bait almost every time.

    13 x .8 = 10.4 You only need 10 successful touches to get 11 IQ stacks.
    Yep, it boils down to statistics. The main idea is to improve your odds during the craft by using excess CP to increase your number of touch attempts or to reduce rng. What you choose to do could differ between crafts depending on what hand you've been dealt or your starting conditions. There isn't much skilled required, but you do have to get past the learning curve first.

    If you design a static rotation that minimizes the use of tricks of the trade (ie. use waste not ii), you'll find that you won't have enough CP for either, effectively turning crafting into a game of pure luck.
    (0)

  6. #36
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    No. 6% and 76% are both wrong. In reality you should check number of iq catched by ht
    Iq 9 and less you means that you can hope to get valuable amount of quality on byregot under excellent condition only
    Iq 10 - you will need byregot under good condition an will get near 50%
    Iq 11 - you may hope to get 50% and more with byregot under normal condition. Check quality progress - 12% and more will mean 60%, 15% - 80... These numbers are very approx.
    (0)

  7. #37
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alx789 View Post
    No. 6% and 76% are both wrong. In reality you should check number of iq catched by ht
    Iq 9 and less you means that you can hope to get valuable amount of quality on byregot under excellent condition only
    Iq 10 - you will need byregot under good condition an will get near 50%
    Iq 11 - you may hope to get 50% and more with byregot under normal condition. Check quality progress - 12% and more will mean 60%, 15% - 80... These numbers are very approx.
    It's worth noting that 8 IQ + Great Strides + Byregot's is 95%+.
    (0)

  8. #38
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Alx789 View Post
    No. 6% and 76% are both wrong
    No, you're interpreting the numbers wrong..
    I'll give you an example

    http://link.ffxivcrafter.com/?id=cbf51

    In that, hq% is 6%
    total progress success is 65%
    total quality success is 13%

    HQ% is accurate, calculated from quality. Quality comes from calculating 100% success on NORMAL condition. So in above example, if you successfully hit 9 HTs without any buffs on all normal condition, you'll be looking at 1179 quality. give or take a few points. If you'd like, try that with 9 Basic Touches under SH2 to ensure 100% accuracy and you'll get very similar numbers. HT and BT have same effectiveness.

    Total progress success is the chance of all your progress actions succeeding. In the above example, you have 2 PbPs at 90% and a Rapid Synth under SH2 for 80% and 2 CS2 at 100%.

    So 90% x 90% x 80% x 100% x 100% yields = 64.8% That's why the simulator gives 65% on that


    Same for total quality success except that one calculates your quality touches, so total of 9 HTs at 80% under SH2 yields 80% times 9 which is 13.42% and that's why the simulator shows 13%.

    Tbh, that's just superfluous information.. I suppose if you have two different rotation that result in very similar hq%, looking at the summary below would help you determine which is a better rotation by using the higher success % rotation.
    (0)
    Last edited by GenJoe; 04-07-2015 at 09:59 AM.

  9. #39
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Yes, simulator counts ALL HTs as success, in real life it's not so. When number of used ToTs is more than 10 this may desorient crafter. For example - in simulator rotation with 13 HT abd GS INGEN2 byregot under normal condition will show iq11 and ~80% of quality. But in real craft Iq11 with normal byregot will mean 47-64% in most cases - depending on number of failed ToTs and poor conditions with very few quality progress.
    (0)
    Last edited by Alx789; 04-07-2015 at 04:46 PM.

Page 4 of 4 FirstFirst ... 2 3 4